Cities: Skylines

Cities: Skylines

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Network Rivers: Green Valley Pack
   
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File Size
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81.570 MB
17 Oct, 2019 @ 4:54pm
17 Oct, 2019 @ 5:41pm
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Network Rivers: Green Valley Pack

In 1 collection by Macwelshman
Network Rivers Collected
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Description
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Network Rivers
Assets created for this series have been put together in the 'Network Rivers Collected' collection.

Green Valley
IMPORTANT
Please read the whole description below and check out the images above before you comment with any problems. Thanks!

Welcome to Network Rivers, a set of networks designed to direct water through your maps and to look like realistic rivers.

This pack has a 'Green Valley' theme with green and muddy banks, recreating the rivers found in regions with grassy valleys. The rivers are found in the Water Structures menu.

What's in this Pack?
This pack contains ten rivers varying in width from 12 metres to 48 metres.

In addition, the rivers generate automatic grass, bushes and trees along the river banks. This vegetation is listed in the 'Required Items' and I highly recommend subscribing to them if you want the rivers to look as good as intended.

Vegetation used:
1. Wild Hedges Pack by MrMaison
2. Fluffy Grass Pack by MrMaison
3. Leafy Tend from Leafy Tree Set by pdelmo
4. Linden Tree from Linden Tree Pack by MrMaison

Detailer Rivers
Each river has a version without grass, bushes and trees for detailers who want to add their own vegetation. These rivers are named 'Plain'.

Recommended Tutorials
1. Network Rivers Mod Tutorial
2. Advanced Network Rivers with PugGaming and Macwelshman

How to lay down the rivers
(There are images above relating to each section below.)

1. Prepare the ground: Once you've identified the course of your river check that the source will be higher than the estuary by at least 50 metres. Then use the 'Slope Terrain' tool to make an even slope from top to bottom following the route of the river, including all the curves and bends.

2. Lay the river: Next it's time to plop the river along the ground you've sloped. I recommend using the 'Freeform' network tool to create realistic curves as the river descends. The smallest widths should be used at the highest point and widened in increments to the widest at the estuary. It's sometimes easiest to lay the course with one width and use the 'Update' tool to make the widths different after. Generally, the wider the river the greater the curves as the water slows.

3. Smooth the slope: Use the Move It 'Align Slope' tool to ensure that all the river nodes are gradually descending.

4. Correct the terrain: Use the 'Soften Terrain' landscaping tool to smooth out any sections that may have appeared after aligning the slope. I advise using this tool to make sure surrounding ground is not below the river height otherwise water may 'leak' out.

5. Add the water: The best way to create a controllable water source is with a lake with the river source connected to it. Use the 'Water Tool' to create a water source set at the capacity of 0.01 and lower the water level to a point where the level follows the smallest river shape. You can 'tweak' the flow by raising and lowering the first node of the river with Move It.

6. Control the flow: Once you get the flow of the smallest river at the top correct you will notice that the flow may be less as the river widens. The best way to control this is by adding tributaries where the flow needs a 'boost'. Use the same technique as above to create the tributaries. You can then adjust each tributary flow to get it just right.

7. Make things real: You could now leave the river but I recommend 'updating' sections of the river to make bends wider than the straights. This creates a more realistic shape as the width varies in nature. Take the width of the bend and use the next size down before and after. Just experiment.

8. Final tweaks: If you still have problems with the flow it sometimes helps to repeat the Move It 'Align Slope' tool between each tributary. Sometimes moving a node or segment slightly can help.

Please note that getting the flow right is more of an art than a science.

Details
This pack contains:
(A standard and plain version is included for each width).
1. NR Green Valley 12m
2. NR Green Valley 16m
3. NR Green Valley 20m
4. NR Green Valley 24m
5. NR Green Valley 28m
6. NR Green Valley 32m
7. NR Green Valley 36m
8. NR Green Valley 40m
9. NR Green Valley 44m
10. NR Green Valley 48m

Textures
River texture: 1024 x 1024
LOD: 256 x 256

I have aimed to keep the file sizes as small as possible. All the rivers share textures allowing the Loading Screen mod to share them in game and therefore reducing the load on your computer.

Naming
All files in this pack use the same naming structure to speed up Find It searches. All elements start with NR followed by the asset name.

I would like to thank kjmci, Elektrix, garfield007, VerumPositor and PugGaming for testing these rivers and giving such valuable feedback.

Please try this pack out and let me know, in the comments below, if you have any problems or suggestions.



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79 Comments
Hoodlum33 4 Aug, 2024 @ 3:59am 
doesn't work
Yggdrasil Works 13 Jul, 2022 @ 6:47am 
No worries Macwelshman. I think it is entirely due to how the map editor works and renders things. I'll see how it looks ingame and go from there.
Macwelshman  [author] 3 Jul, 2022 @ 5:03pm 
@Arch Yggdrasil I went through so many variations in the editor when creating these and the final versions were the best that I could achieve.
Yggdrasil Works 25 Jun, 2022 @ 7:02am 
Update: I tried to mess with you network in the asset editor. I found out that the half width and the flatten terrain option are creating the issue.
I see that there no way to reduce the half width but do you think it is possible to make a version that is built at terrain level without "flatten terrain" enabled?
Yggdrasil Works 25 Jun, 2022 @ 6:15am 
Hello! I noticed that your river networks are much wider than what they are supposed to be. The river itself shows at the correct width but the network takes at least double the width and the river itself is also higher than its borders.
Unfortunately, that means that all the water is flowing outside of your network.
I've tried different widths to the same effect.
Node controller doesn't help with that issue.
ThornyLittleFlower 15 Apr, 2022 @ 4:32am 
@champion hero. Try node controller to narrow them.
DannybeatzMusic 9 Feb, 2022 @ 8:22am 
I can't seem to get rid of the discolored lines that boarders the rivers, even when I change the grass and terrain...I wonder is it possible to create these river mods without those textures?
hillfanthomlike10 16 Sep, 2021 @ 6:46am 
thank you
Ricebug 6 Sep, 2021 @ 2:55pm 
Is it possible to decrease the "bias" on these rivers? IOW, if I have a river/stream that splits to go around a small island, and then re-connects on the other side, the island disappears. This is the bias that won't allow the network to "share" real estate.

Ideally, I'd like to see straight vertical river "banks," sort of like canyons.
baronjutter 19 Jun, 2021 @ 11:03pm 
These are such an amazing idea, the only problem I'm having is that it seems like there's a hard lined gravel edge to all the rivers. They look like this for me. Am I doing something wrong? https://puu.sh/HQjjN/5aa483df3e.jpg