Total War: WARHAMMER II

Total War: WARHAMMER II

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Campaign Balance Randomizer (Buff or Nerf factions randomly at campaign start for a more variable campaign)
   
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Tags: mod, Campaign
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Updated
811.525 KB
16 Oct, 2019 @ 5:55pm
12 Dec, 2019 @ 3:23pm
6 Change Notes ( view )

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Campaign Balance Randomizer (Buff or Nerf factions randomly at campaign start for a more variable campaign)

Description
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.

This is a rather long script that tries to achieve a bit more randomness for every campaign run, especially good for those people who like to play with the same faction, those tired of the campaign always seeing the same factions act the same way and come up on top over and over or simply anyone looking to shake things up a little.

What this will do is, for every single AI faction in the Mortal Empires campaign, on the start of a campaign only, the script will roll 1-100 for every single faction and assign 10 tiers of nerfs or buffs based on the number the faction rolled, the buffs are as follows:

Faction rolls 1-10 - Buff 1
-5% tax rate
-5% income gained by buildings
-5% growth in all regions
-5% research points

Faction rolls 10-20 - Buff 2
No buffs

Faction rolls 20-30 - Buff 3
+5% tax rate
+5% income gained by buildings
+5% growth in all regions
+5% research points

Faction rolls 30-40 - Buff 4
+10% tax rate
+10% income gained by buildings
+10% growth in all regions
+10% research points

Faction rolls 40-50 - Buff 5
+15% tax rate
+15% income gained by buildings
+15% growth in all regions
+15% research points

Faction rolls 50-60 - Buff 6
+20% tax rate
+20% income gained by buildings
+20% growth in all regions
+20% research points
-1 global recruitment duration
+5% background income

Faction rolls 60-70 - Buff 7
+25% tax rate
+25% income gained by buildings
+25% growth in all regions
+25% reasearch points
-1 global recruitment duration
+10% background income

Faction rolls 70-80 - Buff 8
+30% tax rate
+30% income gained by buildings
+30% growth in all regions
+30% research points
-1 global recruitment duration
+15% background income

Faction rolls 80-90 - Buff 9
+35% tax rate
+35% income gained by buildings
+35% growth in all regions
+35% research points
-2 global recruitment duration
+20% background income

Faction rolls 90-100 - Buff 10
+40% tax rate
+40% income gained by buildings
+40% growth in all regions
+40% research points
-2 global recruitment duration
+25% background income

You can see one example of how the game rolls in this image, taken from the game's log during a campaign start:
https://i.imgur.com/W4AGQYI.jpg

Tomb King AIs get slightly different bonuses due to how their mechanics work.
The dice are somewhat loaded against certain factions in order to prevent factions that are always extremely powerful in the current patch from gaining access to the highest tier buffs, so for example, in this patch, Dwarves, Greenskins, High Elves, and Empire can only access buffs up to level 5, even if they roll higher than that. Meanwhile, its a bit more benevolent on factions that normally dont perform well, like Norsca and Skaven, making them immune to the nerfs.
This should be compatible with about any mod given its a custom script and effects that shouldnt conflict with anything else. Do have in mind that in most cases this mod will be buffing the AI thus making the game more challenging, though if all AIs roll poorly theres also the slight chance it does the opposite, though highly unlikely. If the mod is used in conjunction with other mods that make the game harder, they are likely to stack, thus making it harder still, so beware.

If you want to see how the mod rolled, you can get the Script Debug Activator and check the log, though you might want not to know and just enjoy the game.
In the images you can see an example, in that game Vampires rolled high while most empire provinces rolled poorly so for once in this patch, vampires are expanding nicely.

After much testing I am happy that I'm seeing a LOT of very different results in the campaigns I'm simulating, with the top 10 after 100 turns being different each time, though the powerful factions still tend to rise to the top. One thing Ive found to be great though is that if the main faction, like Empire rolls low and all the minor factions, like Talabecland, roll high, then the minor factions tend to do very well and the main one cant confederate them as easily, this means even the confederations are a bit more randomized and sometimes some of the factions never fully confederate, which I think is great news since that also leads to more variety. In some games empire confederates fast, in some games it doesnt get to confederate at all and so on.
38 Comments
:{BabyloN_PaladiN}: 22 Jul, 2022 @ 10:12pm 
Try this one : Unnatural Selection Ultimate
Dictator Sky 22 Jul, 2022 @ 6:04pm 
Guys, is there a working similar mod? And preferably with the ability to customize buffs for specific factions yourself.
Apocalipsa 19 Jun, 2021 @ 11:54pm 
Iam really sad that this mod not working :(
Skaeling 17 Feb, 2021 @ 6:50am 
Damn, this was such a good mod. It's a shame it is discontinued, if i knew how to mod then i'd definitely update this one. Thanks anyway for ensuring that someone can take this and update it.
Holy Fool Sehrael 21 Dec, 2020 @ 8:09am 
Can someone please pick this up? :C
Anyndel  [author] 21 Sep, 2020 @ 8:41am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
Urutau 28 Aug, 2020 @ 4:32pm 
Is this mod up to date with the new patch and factions?
Папа Может 21 Jun, 2020 @ 11:27pm 
Please update!!!!!!!=)
Walkabout 12 Jun, 2020 @ 8:02pm 
does this still work?
Calibrated 14 Apr, 2020 @ 10:42pm 
you know what would be crazy? Buffs that scale up or down depending on how hard a ai faction is snow balling.. So if they are getting out of control they get penalized.. supply lines but more robust.