Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hegemonia: Large Empires Mod 1TPY
   
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Etichete: mod, Campaign
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7.637 MB
24 oct. 2013 la 16:32
25 mart. 2019 la 18:42
36 notițe privind schimbările ( vizionare )

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Hegemonia: Large Empires Mod 1TPY

În 1 colecție creată de Dresden
Dresden's Rome 2 Total War Mods
30 obiecte
Descriere
This mod expands the regions of the major powers at the start of the game. New campaign required.

Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago.
Res Pvblica Romana - Rome now has the starting regions of the Etruscans.
Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
Ptolemaïk? Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.

1. Hidden income bonus for minor factions removed, small AI factions only field 2 armies
2. The 4 large empires start with more armies and more money.
3. Increased aggressiveness of various factions, especially the large empires.
4. Improved diplomacy between Carthage and Spain/Africa.
5. Increased military spending and build priority for the AI.
6. Parthia slightly expanded.


Not compatible with other startpos mods like Turn per Year mods, All Factions Playable mods or large overhauls like DeI or Radious.

Custom Mods, Previews & Feedback:[www.patreon.com]
113 comentarii
Pharaoh 27 apr. 2020 la 20:01 
Dresden is it possible i could integrate this into my own mod

i am new to modding so fewer factions to work with would ease my work flow
Dresden  [autor] 25 mart. 2019 la 18:49 
Updated
Nicanor 8 sept. 2018 la 8:48 
Does this need to be updated for the latest patch?
Balajohn 18 aug. 2017 la 6:38 
i noticed that seleucid generals speak like romans also the names are supposed to change? bcs they stay the same etc egypt has still has the name egypt unlike the Ptolemaïkḕ Basileía and last the aggresivenes yes it makes the ai more challenging but also pretty retarted anyway its a nice mod tnx
saarze 18 iun. 2017 la 5:28 
The mod adds unobtainable resources, like grain and copper..... can you fix it?
Dresden  [autor] 31 mart. 2017 la 12:25 
This mod just changes the starting sizes of the factions. Mitch's mod changes how long they survive/auto resolve bonuses
elkoso38 31 mart. 2017 la 0:35 
@ Dresden, hello ;)
With your mod we don't need to use mod "garenteed major factions by mitch" ?
Dresden  [autor] 25 dec. 2016 la 10:29 
HatG has its own map
Vindicator 25 dec. 2016 la 9:49 
@Dresden does it work with hatg?
Hreodbeort 20 ian. 2016 la 4:25 
It's ok I've found the culprit:
http://steamproxy.net/sharedfiles/filedetails/?id=457178406
Thanks anyway :)