Arma 3
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HETMAN: War Stories 1.09 [NR6 PORT]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
6.550 MB
9 Oct, 2019 @ 2:05pm
1 Change Note ( view )

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HETMAN: War Stories 1.09 [NR6 PORT]

Description
WIP port of NR6 HAL 1.22.10 RC1 into HWS.
10 Comments
lying sack of fun 3 Jan @ 5:02am 
No updates :(
Frosted Flake 27 May, 2023 @ 3:27pm 
Bumping for an update, hopefully with more ports
Jensiii 27 Apr, 2021 @ 1:32am 
It would be super awesome, if this was updated to 1.10 :)
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 23 Feb, 2021 @ 3:44pm 
Hope this gets updated with the newest HAL Evolved version. And maybe more map ports?
Fox Mulder 13 Nov, 2020 @ 12:53am 
Are there any plans to update this to the 1.10 version of HWS? Thanks.
NinjaRider600  [author] 20 Oct, 2019 @ 5:03pm 
As for what's new in this HWS, it's basically just a replacement of the original HAL 1.22 with HAL 1.22.10 NR6 Edit. The new features of 1.22.10 NR6 Edit can be found here: https://forums.bohemia.net/forums/topic/216044-hetman-artificial-leader-nr6-edition/
NinjaRider600  [author] 20 Oct, 2019 @ 4:55pm 
This version only holds the HAL NR6 Edit. I have not started adding NR6 Pack features to HWS. As for getting zeus spawned stuff working, I suggest setting RydHQ_SubAll = true so that all side members are controlled by HAL. That should make the helicopter get orders.
AlexEkmz 20 Oct, 2019 @ 12:18pm 
Thank you for responding quickly.
Is there a place where I can read about HOW this changes Hetman War Stories?
The setup menu looked the same, but the orders given are different, I felt like the conflict was more intelligent (I put both friendly and enemy AI commander personality at "OTHER"), but I had not added any AI mods yet.
Does this version of HWS have the Air Reinforcement additions you were working on? I placed a helicopter through Zeus, but it didn't seem to get orders, only responded by firing on an enemy vehicle that got too close.
NinjaRider600  [author] 20 Oct, 2019 @ 6:56am 
Absolutely. I will be updating this to the newest HAL soon (1.22.11 RC1) but porting to other maps is the same as with the old one. Nothing was added in terms of what is placed on the map as all the changes are in the code. So as long as the little adaptations to the init.sqf and the main HWS files arent modified, it should be ok.
AlexEkmz 19 Oct, 2019 @ 11:42pm 
I really enjoyed this NR6 version of HWS.
Can this be ported to other maps in same way as the original HWS?