Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
So if you want, there's space for a mod that makes Hunker Down's dodge bonus apply even if flanked.
Using this results in the attacker getting +30 aim against flank hunkered units but not the -30 from hunker.
I translated this mod into Korean. I want you to add this file to the mod.
The only other explanation i have is that the bonus would be given to the Warlock (so a penalty) which would make it fail constantly but he has high enough Will that it would succeed sometimes. I dont know how to troubleshoot or fix this, if it's even a thing.
100% no mindshield. It was early campaign so I included a rookie for him to mental attack and steal info and leave the battlefield. I sent the rookie up to him and the rest stayed back. The rookie was immune to his attacks for several rounds until I guess it could be the hunkering. It worked the moment he was not hunkered. It happened again in later encounters with other un-mindshielded but hunkered soldiers.