Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
https://steamproxy.net/sharedfiles/filedetails/?id=3456742741
So if you want, there's space for a mod that makes Hunker Down's dodge bonus apply even if flanked.
Using this results in the attacker getting +30 aim against flank hunkered units but not the -30 from hunker.
I translated this mod into Korean. I want you to add this file to the mod.
The only other explanation i have is that the bonus would be given to the Warlock (so a penalty) which would make it fail constantly but he has high enough Will that it would succeed sometimes. I dont know how to troubleshoot or fix this, if it's even a thing.
100% no mindshield. It was early campaign so I included a rookie for him to mental attack and steal info and leave the battlefield. I sent the rookie up to him and the rest stayed back. The rookie was immune to his attacks for several rounds until I guess it could be the hunkering. It worked the moment he was not hunkered. It happened again in later encounters with other un-mindshielded but hunkered soldiers.