Space Engineers

Space Engineers

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EscapeFromMars Friends Test
   
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Type: Mod
Mod category: Script, NPC, Other
File Size
Posted
Updated
66.503 MB
27 Sep, 2019 @ 10:01pm
23 Jun @ 10:26am
19 Change Notes ( view )

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EscapeFromMars Friends Test

Description
WIP version for MP testing

WIP V47 of EFM mod for 2024

45 changelog

Add assembler unlock at 4 minutes

GPS:MRE medbay 1:1857942.38:-2006158.62:1324054:#FF75C9F1:
Drain tank at medbay 1 from 50% to 10%ish
Added elite grinder and welder to medbay 1
2x enhanced grinder and welder to medbay 1

Reduce ice in lower air base to about 10k
Made sure everything in lower air base is GCorp

Same for upper
Close hangar doors in research facility

Replaced perimeter defense around immigration tower

New Mabel audio files

Fixed SmallBlockSmallThrustSciFi DefinitionID

Moved air base beta to be >2000km from air research
Updated airBaseBeta gps point in mod

V45 committed 05/03/2024

V46 changelog

TODO:
finish prefab grids update
[DONE] Check new 204 world settings
Add ‘welcome back’ message
Extended designator not planets; use custominfo or block name
?Use Broadcast block with each control in a message field.
[DONE] force non-extended
Change LG antennas to smaller 204 antenna
Ground Bases
[DONE]Alpha
[DONE] Beta
[DONE] Gamma
Airbase
[DONE] Alpha
[DONE] Beta
[DONE] Immigration shuttle

V47

[DONE?] finish prefab grids update
[DONE] list optimization on duck utils
[DONE] Final “Gas tech unlock” voice in old Mabel voice
[DONE] Add ‘welcome back’ message
[DONE] add mabel suggesting hydrogen engines for power after mine (Proximity)
[DONE] Move drill unlock to gas storage instead of Ore Processing
[DONE] Change ConvoyUpdateDebug to false in convoy.cs

Testing:
Check all prefab grids
Test UPS and memory usage
Test ups with fewer planets
Test defense drones despawning over base when player is in base.
Multiplayer.
Research
Player joined

11 Comments
Wicorel  [author] 25 Jun @ 4:57pm 
oh, a mod.

I don't have time to integrate a mod which would be optional.
Syphond 23 Jun @ 11:40am 
Using the AI enabled mod and crew enabled you can put bots and engineers (npcs) in seats on grids that can attack palyers. Im not a 100% sure but i dont think it needs MES to work either.
Wicorel  [author] 23 Jun @ 10:28am 
What is ai enabled integration?
Syphond 2 Jun @ 10:01pm 
is there any plans for AI enabled intergration?
Wicorel  [author] 15 Mar @ 7:56am 
WIP V44 of EFM mod for 2024.
Wicorel  [author] 20 Jun, 2020 @ 2:53pm 
I will be updating the official MOD on the next Major release from Keen (June 24th).
Aggelus 20 Jun, 2020 @ 2:26pm 
Troque o MOD original por esse MOD se vc quiser o experimentar a tradução em Português do Brasil.
Aggelus 31 May, 2020 @ 10:30pm 
Thank you, I will test and give you a list of errors that you find.
Thanks again.
Wicorel  [author] 31 May, 2020 @ 8:54pm 
Added Localization support
Added pt_BR language support (including audio). Translation by Aggelus
Wicorel  [author] 6 Oct, 2019 @ 2:23pm 
It should be.

FYI: This is a pre-release version that I use for MP testing.