Rivals of Aether

Rivals of Aether

239 ratings
Rivals of Gensokyo - Reimu Hakurei
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4.403 MB
27 Sep, 2019 @ 2:35pm
17 Jan, 2020 @ 8:51pm
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Rivals of Gensokyo - Reimu Hakurei

Description
The Shrine Maiden of Paradise from Touhou Project makes her platform fighter debut!

V.1.2 changes:
Increased forward movement of forward strong
Reduced forward tilt's hitbox
Moved down air's hitbox
Reduced size of neutral special fireball
Made it so up air moves the player upwards even while falling
Slowed down taunt animation
Changed ingame name of character to just "Reimu"

V.1.1 changes:
Increased recovery of forward and back air by 4 frames
Removed knockback scaling on first 3 hits of down tilt, guaranteeing all four hits will hit at any percent
Increased recovery of forward special by 2 frames
Reduced time neutral special fireball remains on screen by 20 frames
Fixed issue with up special not moving the player upwards nearly as much while falling
Increased vertical speed of up special by 2
Reduced size of hitbox on up strong by 30 pixels

Credits:
Mod by Linatic
Victory screen music by Peacock Roy
Sprite sources:
Touhou Hisoutensoku - Ripped by DarkOverord and Random Talking Bush
Touhou Puppet Dance Performance - Ripped by Sosfiro
Panel de Pon - Ripped by JigglyPuffGirl
Audio source: Touhou Hisoutensoku
30 Comments
melody 29 Dec, 2021 @ 3:01pm 
Never take Reimu to Air Armada, worst mistake of my life
Seven 16 Aug, 2020 @ 9:34pm 
I suggest to make her looks more belong to roa. Make her looks more polished. Still good somehow. Thx.
praefator 11 Feb, 2020 @ 10:09am 
i want the NAir on every character of the game
it's just perfect, the ultimate combo tool
SAir is a really good kill move
DAir is a spike
UStrong is an wonderful strong and anti aerial
i think this character has the best air game on workshop, it's fun to play with
6000j 28 Jan, 2020 @ 12:05am 
In her current form, she can use up air and stall in the corner offstage or under air amarda and time the opponent out after getting any lead at all
LysisLyrics 3 Nov, 2019 @ 1:04pm 
Ahhh Reimu, the Shrine Maiden of Paradise from the Touhou Project!

It's always nice to see Touhou characters in Rivals of Aether, but your Reimu character takes the cake for being especially well-polished.

Her projectiles are really fun to play around with. Like how her Ying Yang ball bounces and can roll off the edge leads to some interesting edge-guarding mechanics. Plus her Side Special "Hakurei Border" moves is fun too, it's a good counter to rush down characters and helps keep the battle less spammy and more tactical.

What I especially find alluring is her Down Special, where she teleports away and kicks downwards. It's a satisfying mix up move that helps keep matches alive and fresh.

Overall, really fun character to play as. Hoping this mod gets popular enough so Reimu can potentially make it into Smash Bros Ultimate as well (that would be a dream come true!!).
Jaysa, etc. 20 Oct, 2019 @ 9:03pm 
this mod makes me gohei expand to the lunarians 10/10
Señor Korst 12 Oct, 2019 @ 5:44pm 
it would be one of the greatest characters mods out there if you could rezise her, she is sooo tall
Giodyne 6 Oct, 2019 @ 5:27pm 
Any chance in the future you'd want to add 17.5 Reimu?
Stormghetti 2 Oct, 2019 @ 5:31pm 
-N-Air, as @Zwataketa mentioned, is just too fast and overall too good. Hitboxes should be reworked (why is she a hitbox?) to be more accurate.


From this point forward, I'll be talking about hitbox sizes only, as they are completely unbalanced and they don't match the animations for the most part:

-F-Tilt.

-D-Air's could be moved a little more towards the center of the foot. It's weirdly positioned away from her foot.

-Dash Attack. Seriously, it's so God damn big for just a simple dive kick. Have you even seen the hitbox yourself?


Analysis over.


Everything I haven't mentioned like the specials, Up-Air and its drift, etc. has been covered in the comments below mine already, so I chose not to include them again. I hope all of these issues are addressed in the near future because she's very fun despite how broken she is.
Stormghetti 2 Oct, 2019 @ 5:30pm 
I'm going to add to what other people have said, regarding balance. I'll go quite in depth:


-F-Smash needs more endlag and the hitbox should be smaller. Seriously, it has less endlag than F-Tilt and that also has more reach. The reach on F-Smash feels sluggish, as if she should move farther.

-Jab could use a rework. I'm not sure if it should be 4 hits, but the main issue is that It feels too slow and the last hit reuses the animation from F-Smash. As a side effect, this also includes that massive hitbox.

-Up-Tilt is too good, I feel. It's the low knockback and the very low endlag that makes it that good.

-Taunt is too fast to even appreciate the animation and the hurtbox doesn't shift properly. The hurtbox moves down immediately on the very first frame to match the animation where she sits down when in reality, it should move on the 7th frame (and it should move on the 4th frame as well, but the hurtbox should only move a little bit because she's starting to sit).


(1/2)