Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Campaign
File Size
Posted
Updated
277.871 KB
27 Sep, 2019 @ 1:30am
14 Jul, 2021 @ 8:22am
9 Change Notes ( view )
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More Lizardmen Traits!

In 1 collection by Dr. Healsgood
Lizardmen Quality of Life mods
9 items
Description
I started a new campaign with Allarielle and I noticed their generic lords had a ton of traits to choose from. All teaming with personality and flavor and for the Lizardmen they had about 9+ lord variations but 4 Lizardmen specific traits to choose from! That will not do.

So what does this do?
Adds 6 Lizardmen Traits to the Generic Lords. 3 for the Red Crested Skink Chief. 3 for the Saurus Old-Blood. 2 for the Ancient Kroxigors.

What I personally like to do is have my legendary lord fill their army with Reknown and Blessed units while my generic lords have very specialized fields. Master of Calvary, Master of Beasts, Master of Coin etc. I made traits that gave army buffs to mold the lord compositions. As well as a few balance debuffs to make them not so OP.

Lord Traits

Saurus Old-Blood
Red-Crest Skink Chief
Ancient Kroxigor
Warlord
  • Bonus Vs. Infantry +5
  • Melee defence: +9 for Saurus and Temple Guard units (Lord's army)
  • Melee defence: -6 for Skink, Chameleon Skink and Red Crested Skink units (Lord's army)
Administrative
  • Income from trade: +10%
  • Construction time: -15% for all buildings (local province)
Brutish
  • Hit points: +7%
  • Upkeep: +8% for Cold One and Terradon Rider units (Lord's army)
  • Weapon strength: +10% for Kroxigor and Sacred Kroxigor units (Lord's army)
Beast Master
  • Weapon strength: +4% for Stegadon, Ancient Salamander and Bastiladon units (Lord's army)
  • Attribute: Immune to Psychology
Skirmisher
  • Ambush success chance: +5% (armies in local owned region)
  • Melee attack: -6 for Saurus units (Lord's army)
  • Missile damage: +8% for Skink and Chameleon Skink units (Lord's army)
  • Attribute: Stalk
Beast Master
  • Weapon strength: +4% for Stegadon, Ancient Salamander and Bastiladon units (Lord's army)
  • Attribute: Immune to Psychology
Sentinel
  • Charge bonus: +12
  • Upkeep: -10% for Cold One and Terradon Riders units (Lord's army)
  • Melee defence: -8 for Stegadon, Ancient Salamander and Bastiladon units (Lord's army)
  • Attribute: Strider
Sentinel
  • Charge bonus: +12
  • Upkeep: -10% for Cold One and Terradon Riders units (Lord's army)
  • Melee defence: -8 for Stegadon, Ancient Salamander and Bastiladon units (Lord's army)
  • Attribute: Strider

Hero Traits

Saurus Scar-Veteran
Skink Chief
Skink Priest
Stalwart
  • Magic resistance: 4%
Envoy of the Slann
  • Diplomatic relations: +3 with Lizardmen
Fanatic of Sotek (Beasts)
  • Leadership: +5 when fighting against Skaven (all armies)
Fanatic of Sotek
  • Leadership: +5 when fighting against Skaven (all armies)
Envoy of the Slann (Heavens / Beasts)
  • Diplomatic relations: +3 with Lizardmen

Compatibility?
This should be compatible with mods like create a custom lord mod. (in the sense it won't crash your game) They just don't appear in the custom creation of your lord.
18 Comments
Dr. Healsgood  [author] 3 Aug, 2021 @ 8:37pm 
@Kazraan

it does not conflict with Custom Lords, the traits just won't be available when customizing. You'll have to get these traits in the regular recruitment pool.
Kazraan 10 Jul, 2020 @ 10:10am 
Does anyone know if this conflicts with "Custom Lords"?
Miguel V-DF 27 May, 2020 @ 4:15am 
Thanks!
Dr. Healsgood  [author] 26 May, 2020 @ 9:08pm 
@Leugimimi
I know that every patch, there is the potential for a mod to crash the game increases so I get what your concern. I think it as long as the Warden and the Paunch dlc hasn't changed the way traits interact with lords, (especially for the Lizardmen I think?)

I think you should be good,

happy gaming!
Miguel V-DF 26 May, 2020 @ 3:44pm 
I presume the question below refered to this last patch, and this mod doesn't need to be updated right?
Mortarch Of Blood 4 May, 2020 @ 3:04pm 
Oh awesome! Thanks dude
Dr. Healsgood  [author] 4 May, 2020 @ 11:31am 
@Neferata13 it shouldn't need to be updated I think
Mortarch Of Blood 4 May, 2020 @ 11:16am 
Does this need updating at all or is it good to use?
Smaug 3 May, 2020 @ 5:40am 
This is very nice mod, thank ye.
thunder crap 16 Dec, 2019 @ 11:18pm 
Would it be a bad idea to add carnosaurs and dread saurians for the beast master trait, or at least razordons aswell, they might need the Immune Psychology