XCOM 2
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[WOTC] No Enemy Intro
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26 Sep, 2019 @ 1:50am
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[WOTC] No Enemy Intro

In 1 collection by Astral Descend
Astral Descend's QOL improvements
5 items
Description
This mod disables enemy introduction voice lines. Perhaps you already know that Sectoids have human DNA?

This is an improved version of Disable "First Seen" VO. Unsubscribe from the previous version to use this one. Compatibility: everything

Can be enabled/disabled at any time. May slightly break replay functionality if the save was made with this mod and replayed without

License: Apache 2.0. Source code[github.com]
23 Comments
Dragon32 5 Aug, 2022 @ 12:43pm 
@Mask
Unlikely. This mod has never caused that behaviour for me. More than 16K people using it for almost 3 years without anyone else experiencing that.
Mask 5 Aug, 2022 @ 12:00pm 
My soldiers are not talking anymore, could it be related to this one?
Astral Descend  [author] 13 Jul, 2022 @ 2:32am 
Anyone is welcome to port my mods to vanilla xcom2, provided credit is given
Rurumeto 12 Jul, 2022 @ 5:23am 
Can we get a version of this mod for non-WOTC?
1ucius 20 Jul, 2021 @ 5:09am 
OMG! Thank you! It was so infuriating to listen to VO on Gatecrusher every campaign restart.
Tyborc 5 Apr, 2021 @ 11:26am 
Oh my god yes
Kordath Invictus 30 Jul, 2020 @ 4:05pm 
@Astral Descend
thanks, it was worth the question :)
Astral Descend  [author] 29 Jul, 2020 @ 11:31pm 
@Magic Turtle I think no - those are different types of cues
Kordath Invictus 29 Jul, 2020 @ 1:51pm 
THHHHHAAAAAANNNNNKKKKKK YYYYOOOOUUUUU
Does this also make tygen stfu about the chosen worp pad and the chosen sarcophages?
Swanky 8 Feb, 2020 @ 7:54am 
Thanks @Azimuth. I was wondering where it came from.