Rivals of Aether

Rivals of Aether

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Paper Mario
   
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22 Sep, 2019 @ 4:47pm
24 Sep, 2020 @ 1:18pm
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Paper Mario

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Description
Paper Mario folds into battle!

Paper Mario is finally finished!
Thank you for all your support.

Paper Mario's Special moves play differently, as they act on a charge just like in the games. Letting go too early, or holding the button down for too long will change how the move will be used. During these special moves, you will be able to turn around once as it charges.

Up B - Spring jump.
Paper Mario will fold himself and then spring jump upwards. Letting go early will put Paper Mario into a fall state, while holding it to completion will allow him to reach higher heights!

Neutral B - Power Smash
Paper Mario will charge his hammer, and unleash a powerful strike. Jumping up after the hammer connects will cause Paper Mario to get a "Stylish", letting him able to stop the ending lag. The ability is able to meteor.

Side B - Hammer throw.
Paper Mario will throw a hammer. How far the hammer goes will depend on charge.

Down B - Partner's Turn
Depending on how long the special move is charged, different partners will come to aid (or hurt) Paper Mario.
The order goes like this: Lady Bow, Kooper, ParaKarry, Vivian, and Bombette.

Special thanks to the talented spriters,
HyperSonic62
Keatongirl13
Omega
Neopolis
Popular Discussions View All (2)
2
13 Dec, 2019 @ 11:17am
Balance
Phoba
22 Comments
Iuk3 26 Dec, 2020 @ 12:49pm 
A very balanced character super fun and easy to play and if you use him correctly he can be a combo god.
flarefighter 14 Dec, 2020 @ 9:13am 
"Folds into battle"
King olly: YES YES YES YES YES YES YES
LeddleDee 26 Mar, 2020 @ 1:08am 
Im not exactly on board with the shading (considering hes never been shaded in) and he looks a little big but besides that its good
world champ ball scratcher 5 Jan, 2020 @ 6:46pm 
maybe i dont get it, but hes so weak...
Rykyuby 11 Dec, 2019 @ 1:45pm 
honestly as great as this mario is his taunt should allow him to have a chance of spawning a mushrrom 5hp a super mushroom 10hp and an ultra mushroom 50hp
afam. 2 Oct, 2019 @ 5:02pm 
i love the way he looks but do you think you could make him a little smaller?:steamhappy:
Dyxo Xinoro 1 Oct, 2019 @ 5:19pm 
Sprite should probably be shrinked a bit (as is his head clips into the platform on the practice stage while bouncing) and some of his animations feel off. His up smash, for example, feels like it should go higher than a small hop. The partners also feel unbalanced, with Bow and Kooper feeling more useful than Vivian (who is difficult to land between her long charge time and relatively short range) and Parakarry (who feels like he's only really useful if Mario is already above the opponent at a strict angle).

However I am enjoying the attention to detail with how his special abilities from each game is implemented. Hammer spin as down smash and dash is nice (though dash being the 64 spin would be interesting), spring as up special, and throw as forward special are nice touches.
Craig Prime 28 Sep, 2019 @ 6:37pm 
10/10 this character is better then Sticker Star.
LlKkO 28 Sep, 2019 @ 2:22pm 
i feel his specials really needs a buff, his neutral special(hammer) full charged can't even kill someone who is 100% even though it's difficult to use this is battle, and down special you are better using kooper than vivian because he has a much better range and doesn't take so long to use (thought you would use bombette for the last one, since it would have a good range and good knockback), it's really hard to hit with parakarry, it would be better if he appeared more above to get more range, otherwise this is becoming a really great mod
Phoba  [author] 27 Sep, 2019 @ 2:00pm 
The platform is still getting fixed, the flower ui is just an indicator for the down b. I could make it work like an fp meter, but I feel it would be alittle too gimmicky. It's totally doable though, it's just that I don't want to fit too many gimmicks into the character. Down smash is still getting worked on, sorry, just been putting it off since it's about 30 frames of animations, the most in the whole character. I'll buff d-air, and give dash attack more end lag and up air less.