Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Radious Battle Mod - Patch 17 Only!
   
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Tags: mod, Battle
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18 Oct, 2013 @ 1:17pm
20 Aug, 2015 @ 9:19am
79 Change Notes ( view )

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Radious Battle Mod - Patch 17 Only!

In 1 collection by Radious
Radious Total War Mod - Patch 17 only Mods
6 items
Description
Radious Battle Mod[www.twcenter.net]

Emperor Radious Edition - Supports all DLCs and latest Patch, fully adapted for EE

Included in Radious Total War Mod

Changelogs[www.twcenter.net]

Hello everyone. In this mod you will find everything related to battles, unit balance, costs, abilities. Morale system, same as all unit costs and stats are completely reworked. Naval battles rebalanced and heavily edited. All weapons and projectiles also completely rebalanced. Every single vannila unit is now balanced for whole new battle system, which is perfectly adapted for all my mods. All to bring epic enjoyable battles!

Morale effects edited. Whole morale system is reworked completely, all morale effects are rebalanced to make more sence and bring way more enjoyable battles.
Units speeds reduced - running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units.
Unit Mass changes - light and medium infantry and cavalry got small mass increase, Cavalry and Chariots increased mass for easier knocking down.
Capture Points Timer doubled - for single flag from 50 to 100, for multiple from 100 to 200
Projectile changes:
Arrows - Range increased from 120 metres to 140 metres normal bows (long bows 160, towers 140, composite and recurve 145)
Javelin - Range decreased from 80 metres to 70 metres, damage reduced, AP damage increased
Sling - Range increased from 150 metres to 155 metres, AP damage reduced, normal damage increased
Complete projectile rebalance - wider variety between all bow/sling and javelin types.
Transport Ships changes: Mass reduced by 40-50%, hitpoints reduced by 45%, speed lowered by 30%
Each unit got special balancing treatment - almost every stat is changed to offer larger variety and differences between unit types and classes. Kil lrate reduced.
Addtional balances between units, some got reduced damage, some slightly improved, same for defence
Experience bonuses reworked - units will now get +1 melee skill, +2 defence skill and +2 moral per chevron
Shields reworked - game has many different type of shileds, each type gives bonus to defence and armor, these bonuses were slightly improved and balanced to create larger variety between different shields
Armors reworked - game has many different armors (clothes), each is providing different armor bonus, these bonuses were slightly increased and mor balanced for wider variety between all types of armors
Unit spacing and rank depth changed - spear units have now rank depth 8 instead of 12 and spacing between units slightly increased, against balanced properly for different unit types and cultures
Unit cohesion improved - units will keep some distance and not just rush to each other completely, looks better, works better.
Unit abilities added - Roman infantry got defensive testudo formation, they can now use both - offensive and defensive
Abilities recharge time changed - most boosting/magic abilities got recharge time increased, mostly from 60-120 seconds to 180 seconds.
Anti cavalry and elephants bonuses changed - some weapons had no bonus vs these units, like pikes were forgotten completely (CA really must hate phalanxes ), this is fixed, elite weapons has slightly better bonuses then normal ones.
Cavalry charge slightly increased - most melee cavalry (not shock one) had very little charge, soemtimes even smaller then infatry, this is now slightly improved.
Unit rank depth changed from 8 to 5 - Ai no longer sends on player cluster little squares but wider ranks of soldiers, they spread, more fight at once, better to watch.
Cavalry damage increase - To boost cavalry vs more armored infantry their melee skill was slightly increased
Melee weapons stats modified - some weapons lost small amount of basic damage in exchange of higher AP damage
Melee skill and defensive skill rebalanced on almost all units - wider variety between units
Unit spacing edited - more variety between different types of soldier classes.
Generals buffed + experience rewards rebalanced - slightly stronger general units and their chevron rewards were edited to actually mean something.
Transport ships additional nerf - slower speed, lower hitpoints
Removed abilities from certain units - no more horse archers with flamming arrows, no more fire javelins
Fatigue rebalances - many effects edited, some making soldiers tired faster, some less
Global battle rebalance - Almost every unit got very deep balancing, including shields, armors, melee attack, defence, chance to hit, weapon damage.
Testudos rebalanced - cavalry, offensive and defensive testudos boosted in their stats bonuses.
Arrows reworked - higher normal damage, lower AP damage.
Walls, Gates and Towers HP boost - all got 50% health boost, so it takes bit longer to destroy them.
Ammo changes - few units and mainly some arty equipment got around 20-30% more ammo.
Unit Heights changed - Barbarian giants are now more realistic compare to rest units.
Abilities reworked and rebalanced - many got changed
Battle Advisor speeches reduced - now informs only about players and enemies generals - attacked/killed
Ability effects reworked:
Fatigue penalty for most abilities lowered, many caused, that after usage units were completely exhausted - now effect is smaller.
Increased charge bonus and duration of Rapid Advance.
Use the Whip reworked, damage boost removed, attack bonus kept, small morale and defence bonus added.
Campaign action points balanced for 4 TPY format - for all land and naval units.
Cavalry now has 90 men instead of 80.

Naval battles overhaul:

- Ships speed reduced around 40%, wider differences between ship classes, transports are slowest ships.
- Ships acceleration, deceleration and charge reduced around 40%, wider differences between ship classes, transports are slowest.
- Ships Turn Speed reworked - to offer better animations numbers were changed and slightly lowered, ships dont look so silly anymore and turn heavy ships really takes some time and it wont turn on 1 square meter anymore.
- Ramming reworked - wider differences between ship classes, light ships wont do much by ramming and should avoid heavy ships which can crush them much more easily.
- Ships hitpoints and masses reworked - again to offer wider differences between ship classes, to get right feeling for each ship type, transports are weak and not really usefull in combat if there are present millitary ships.

Weapons overhaul:

Axe and Falx weapons - very high armor piercing damage + armor piercing ability
Spears and Pikes - bonus damage vs cavalry and elephants
Swords - bonus vs infantry

Each single weapon has its unique stats which represents its quality and role. There are common weapon types, elite weapon types, special weapon types.

Upkeep and Cost Changes:

Upkeep and unit costs are completely rebalanced on every single unit.

My mods are meant to be used together. Thats the way how they are created and best experience you get if you combine them all together.

Additional enhances can be found here - Sub Mods for Radious Total War[www.twcenter.net]


Radious Modding Team[www.twcenter.net]


Enjoy.
605 Comments
Günthersen 6 Jun @ 12:10pm 
Why do I need the Pach 17 mods?
Phoenix 5 Jun, 2023 @ 8:23pm 
could you please update this?
Benjin 19 Mar, 2022 @ 4:41am 
@Radious
Might be a good idea, most people I feel have moved on to Patch 20 by now. Also, some new mod users who don't know about the updates may get confused, use these old versions of Radious, think they're broken / all out of date or something and delete them all. Consolidating to patch 20 on the workshop by making them private, while still keeping the old patch 17 stuff as some external download somewhere for those few people who still use it, would be a logical move.
Radious  [author] 11 Feb, 2022 @ 11:27am 
Legion: Anniversary edition has everything, developed further and fully updated to latest official patch and all dlcs. Patch17 only small parts were kept for people who didnt prefered newer official updates. That is probably obsolete now and i may delete these small parts soon.
Legion 11 Feb, 2022 @ 11:20am 
Radious: I think the way some of these mods are "titled" or listed is making some users confused, as I myself was also confused. I learned now after reading through the comments/replies that Part 1-4 of the Anniversary Edition includes some of the other separate mods, like Radious Economy mod.

**Perhaps you guys can:
1. Change the name of each mod to distinguish what is needed/not needed.
2. Include a universal easy-to-understand diagram/chart for each mod in the image section that shows what set of mods go together and which doesn't.

Hopefully, this can reduce the amount of confusion and questions you receive.

Thank you for the great Radious Mods!
Amadeus 8 Jul, 2021 @ 6:18pm 
Does this still work?
[HTT✰] Nishikino Maki 2 Feb, 2021 @ 6:28pm 
Is intentional or a bug that most of my archer units have an accuracy stat of 5? I just checked my Royal Scythia roster and Selucids and with a few outliers all units had accuracy of 5
Finarfin 9 Sep, 2020 @ 6:22pm 
How do you tell what patch you are running? I am running Emperor Edition version 2.4.0, but the game crashes before even getting to a menu when this mod is active.
Jarosak.cz 28 Apr, 2020 @ 10:47am 
jenom jsem chtel dodat jsem na patchy 17 prave kvuli tomu modu
Jarosak.cz 28 Apr, 2020 @ 10:45am 
Ahoj fakt super mod je to kompatibilni s better agressive cai v 3.5 od Junaidi83 de Bodemloze?
diky moc