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1. End Game is merely there as it uses end game materials, thus not available to build before you hit the end game content. It's size is a design decision too.
2. I find its current agility enjoyable. I for one don't enjoy ships turning at an insane rate, so I try to keep my ships between 0.05 and 0.20 on the x/y axis. Again, it's a design decision.
3. If you looked you'd notice the engines are the only iron pieces on the ship. I use iron engines as I like the visual effects of those, so that's why you'll find iron on my ship.
It can be a usefull escort, maybe not in the center, but outside it's fine.
Cheers!
- scale it up, at least to 7-9 system slots, if you want to use word "End Game"
- boost agility, now your 2-slot drone is less manouverable than ordinary 9-13 slot ships. Anything under 5 slots can hit 4 Yaw/Pitch/Roll very easily
- material consistency, why does it have iron, when you use avorion? Why does it use avorion when it is just 2-slot drone?
The graphics of ship are good, if you can make a ship template out of it, we can tranform it into any kind of ship.
1. At the top center engine exhaust, I think you could transform the square armor plate behind it into an engine block. This way you can get the visual engine effect from all 4 engines.
2. The left and right yaw could use a little love compared to the up and down. if you could split your gyro array into two blocks each helping the different movements of the ship, it'd give a more fluid motion when turning the ship around.
Other than that I found it quite enjoyable, well done!