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The problems where the engines/power. In Vanilla there is not much room to get everything into place and let it work as a dropship version/ mobile base and to land it without crashing or runing out of power :) Still the plan was to land and start with 2 full large cargo containers and this needs alot of engine power! On the other hand it would also destroy the design alot to add the needed engines for take off in Vanilla.
So I had to add mods for Hydrogen/ Ion engines, reactors and batteries. In this configuration it works pretty well and can even take off from planet Earth with one large cargo room filled up with stuff, the second cargo container filled by 25%. When interested I could post it in the Workshop with a short list of mods I used and also of course to recommend a link to the original version here :)
Survival Ready
Total PCU: 12137
Blocks: 1737
Superconducting Batteries: 14 (Mod)
Large Cargo Containers: 2
Hydrogen Tank: 4
Oxygen Tank: 18
O2/H2 Generators: 7
Small Reactors: 11 (Mod)
Basic Refinery: 6
Refinery: 4 (12x Yield Module, 4x Power Module)
Assembler: 2
Air Vents: 2
Ship Shields: 1 (Mod)
Gatling Turrets: 4
Interior Turrets: 3
Decoys: 4
Gravity Generator: 1
Gyroscopes: 5
Cryo Chamber: 2
Projector: 1
Jump Drive: 2
Solar Panels: 6 (Mod)
Ore Finder: 1
Antennas: 1
Survival Kits: 1 incl. Outfit Station
Large Ion (Iom) Thruster: 11 (Mod)
Ion (Iom) Thruster: 48 (Mod)
Large X2 Hydrogen Thrusters: 2 (Mod)
X2 Hydrogen Thrusters: 28 (Mod)
Interior: Living Quarter, Bathroom, Shower, Armory, Kitchen, Medical Room, Holo Display,
Captains Bridge, Jump Drive Tech Room, Working Navigation//Spot Lights on the outside