Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Kriel-Overseer-WC
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
223.975 KB
15 Sep, 2019 @ 9:01am
19 Nov, 2019 @ 8:28am
3 Change Notes ( view )

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Kriel-Overseer-WC

In 1 collection by jrandall
Military Survival Series - Alien Edition
35 items
Description
Kriel-Overseer War Carrier (CV Class 19, CPU Tier 4 (Alpha 11.x), Unlock level 25)

Primary roles: Carrier, Battleship, Shield, Warp, Farm, Storage, Production, Mining, Repair, Co-op, Survival, Alpha 11.x

Update 11/19/19 - Updated ship to be alpha 11.x at CPU tier 4 100% Efficiency. All RCS were removed as well as 6 XL thrusters. I had to fill in the holes where the thrusters used to be. I also updated the CPU and cost requirements screen shots on the post. I did not however update all the screen shots for the ship which show more thrusters in the ship. No other changes were made or parts cut.

Update 9/16/19 - Fixed several missing color/texture issues thru out the ship. Replaced 2 blocks on one side with correct blocks. Added side reverse spotlights to control. Changed front entry room LCD to say production instead of crafting. Added a bit of detail textures in places. There was no change in cost/stats of the ship. Thank you Sephrajin for your help!

The Kriel Overseer War Carrier is a large battle hardened capital ship with just about everything a CV can offer but at a high cost and class size. It is a mix of a large carrier and battleship providing strong offense and defense combined with a very large hangar.

Survival Features:

It comes with a 135 grow plot farm, 6x320K storage, 260K harvest storage, and 72K ammo storage. It has 6 advanced constructors, med bay with all specialized equipment, armor lockers and repair, many fridges and food processors, crew rooms, 2 deck massive hanger area with specialized drop and maintenance bays, a 1st and 3rd person bridge, temple, engineering areas, and other places to check out. It also features a shield, warp core, 5 Wifi locations for complete coverage, and a overseer's quarters reserve fuel rooms, lots of open space for adding extra equipment, a temple area with a hive mind quantum link (lore only).

Offense and Defense:

The ship is built with a 2 layer thickness standard of combat armor with some lag shot blocks but thicker in critical places. It comes stock with the maximum allowed guns and turrets in standard game rules offering solid defense around the ship and heavy offense. The ship has 2 bridges. One 1st person bridge at the front of the ship, another secure bridge in a more central location. The main control room (switches and options) are located in the secure bridge.

Special features:

The ships layout has 2 central elevators keeping survival needs in a central area to minimize walking. However the ship is very large and getting to some areas of the ship can take a bit of walking time, but those areas typically will not need to be visited. It also has 4 crew rooms and a larger overseer quarters (Captains quarters).

Features Summary:

1. CV Class 19, unlock level 25, CPU Tier 4
2. Double layer combat armor hull thicker in places with lag shot blocks.
3. Maximum allowed turrets and guns allowed in game rules
4. 1st and 3rd person secure bridge/control room
5. CV Mining and 260K harvest storage
6. Shield, warp core, wifi, compartmentalized o2 and stations
7. Heavy lift thrust and 6x320K storage + 72K ammo storage
8. Enormous 2 deck hangar with extra specialized drop and maintenance bays.
9. Med Bay with all specialized equipment
10. 135 Grow plot farm with 3 lane control switches
11. 2 Engineering areas and 2 alternative hardened core location positions
12. 4 crew rooms + overseers quarters
13. Temple, reserve fuel storage rooms
14. Sensor based lights, doors, ramps
15. Areas with lots of extra space for placing anything you want
16. Standard flight mode and high performance mode.
17. Repair bay and console

I hope you enjoy :) :)

Notes: The 2 drop bays have a lock switch near the bays. If the switch is locked (comes stock this way), a sign will say it is safe to dock. When exiting, flip the bay door switch to off and this will allow sensors to open and close the door after exiting the ship. Currently Typhoon has built the "Kriel-Pocong" HV support vehicle to support these specialized bays.
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Special thanks to Typhoon for help with technical aspects, helping debug the ship, and creating of a specialized HV to support the ship and the Kriel faction. You can get the Kriel-Pocong here:
https://steamproxy.net/sharedfiles/filedetails/?id=1863078065

On a side note I just learned Typhoon has ran into a health issue and will be away for a few days and did not have time to take screen shots or much text information on his post. I hope you better Typhoon!
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Special thanks for Xcaliber and the Anvil community for doing a live stream on this ship. You can find the video here: https://www.youtube.com/watch?v=qfXx6PY-Khs
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I finished making a new collection to support the Kriel Aliens. The link is at the top of the post.

Also, thanks to all who have watched some of the videos and the great comments and ideas making and updating this ship over nearly 3 months. :)

The interior lighting is tuned for night/space which enhances the use of texture light thru out the ship.

Please see my workshop or "Military Survival Series" or "Military survival series - Alien Edition" collections for my other creations. Thanks!
189 Comments
Commander Kain 30 Dec, 2023 @ 4:26pm 
Why fly a spaceship when you can fly a priceless piece of art instead! :steamthumbsup:
CPT Dude 9 Jan, 2023 @ 4:38pm 
Got this ship and been using it a lot. SUCH a great ship! Thank you!
БезмолвныйКороль 10 Sep, 2021 @ 5:41am 
Cool ship )) can you do it for RE ?
jrandall  [author] 5 Mar, 2021 @ 8:46am 
Thank you all! :) @J'ee, I am pretty sure it could work in RE, but would need some quantum cores and of course the rest of the standard CPU blocks RE uses. It has places to add a few more XL thrusters as well that were cut when vanilla added CPU. Thanks again!
J'ee 25 Feb, 2021 @ 11:08pm 
I... want to Reforge it. :D
Old Stump 28 Jan, 2021 @ 1:17am 
Translit"I was already sad that I had to remove 6 of its original engines to make it work with the new vanilla processor."As I understand it, these 6 engines were located as follows: 2 from the bottom between the OB engines , 2 engines near the side gates of the hangar and 2 engines in the front parts of the "wings" of the ship (the view of the blocks near the gate and in front are the same) But I hope that the "advanced legacy core" will remove this drawback of the CPU limit.
=7Cav=SPC.Rhodes.J 11 Jan, 2021 @ 7:18am 
Yeah I made an attempt at it and I felt like a salvager haha. However, it's still amazing and pretty inspirational! :) Keep it up!
jrandall  [author] 11 Jan, 2021 @ 6:27am 
Thank you Akonit and Grimscar! @Grimscar, I believe this ship is just far too big to even think about getting it to work with RE. I was already sad that I had to remove 6 of it's original thrusters to get it to work with the newer vanilla CPU. If it was brought to reforged, I think the cuts would be so severe that the ship would be pretty worthless besides a carrier only, at least with out advanced or quantum cores. I found with RE the the creations that translate the best are usually small. The 2.1 mil CPU allowed in RE is just not enough for something like this. Thanks again all!
=7Cav=SPC.Rhodes.J 10 Jan, 2021 @ 5:52pm 
I'm a huge fan of all the work :D Just started playing... I was curious if there was any future plans of adaption over to Reforged Eden?
Akonit 2 Jan, 2021 @ 9:33am 
great work thx jrandall ! cool and beautifull, only pb i see: not gyroscope it s normal? i try to put but just lvl1 x5 cause CPU as so high for lvl2