RimWorld

RimWorld

97 ratings
CodeOptimist's Assorted Alterations
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
353.928 KB
12 Sep, 2019 @ 3:32pm
27 Feb, 2021 @ 2:52pm
28 Change Notes ( view )

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CodeOptimist's Assorted Alterations

Description
Vanilla quality of life improvements; patches of popular mods.

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Want to chat about this mod? Join our Discord![discord.gg]
Consider leaving a rating, the first few make a big difference. <3
Try my others: Jobs of Opportunity (While You're Up), Assorted Alterations, Stockpile & Ingredient Filters, Resource Tracker (Ship Progress).

🡱

Features
Settlement restock indicator.
Restock countdown for each settlement on world map (appears after trade).

Global and per map default ingredient search radius.
A new default can be set from any bill, or from mod settings.

Pause on "beginning their assault".
When a staged attack actually commences, not just appears.

Shift+scroll cycle area restrictions.
Shift + scroll wheel on area restrictions will cycle them for all listed pawns (colonist or animal).
Works with colonist and animal-specific areas from Alex TD's Enhancement Pack.
Also recommended: VouLT's Better Pawn Control for policies.

Butcher small creatures recipe.
Conserve freezer space with a <= 75 meat yielding creature recipe.

Meat-counting butcher recipes.
Make just what you need; automate your longpig clothing line!
Different recipes to count various combinations of animal, human, and insect.

Separate cannibal and insect meals to avoid ingredient mixing.
Never again suffer through a single meal contaminating entire stacks.
Feed your favorite brute just what she likes!
Insects to breed and prisoners to feed!

Supports non-vanilla insectoid and humanlike.
Bulk recipe variants available in settings.
Disallowed in starting food restrictions by default.

To preserve balance these extra meal types have:
* Disabled generation (e.g. resource pod drop, map prisoner cell spawn).
* Disabled buying (trade stock generation).
* Disabled scatter on map generation.

Patch Better Pawn Control for newborns.
Hatched and birthed animals will inherit the entire restriction policy of their parent.

Patch Quality Builder to preserve forbidden.
Patches a bug where quality designations overwrite forbidden on game load.


A heartfelt thanks for addressing these problems initially:
* Rock5's Butchers Can Count Meat
* Tremeloe's Cook Cannibal Meal (IndividualStack)


Links
GitHub[github.com] Our Discord[discord.gg] Official RimWorld Discord[discord.gg]

@Modders
Tired of updating your descriptions in 4 places? Steam, About.xml, UpdateNews.xml (HugsLib), Settings.xml (tooltips). Try my mod description tool.[github.com] Better yet, I'll walk you through it.[discord.gg]

Boring details about me.
I often make things for myself, but stop short of sharing them with the world. When coding I have passion to fuel me, but when finished it's gone.

I always want to share my creations back with the communities whom I have benefited so much from in the way of their creations, but it pains me that it takes more than snapping my fingers.

Instead I endure the minor tediums I have always struggled motivationally with: the descriptions, explanations, settings, code repositories, websites, blog posts, uploads, screenshots, and community sharing.

Suddenly a mind-numbing office job, I think of how I could be working on that thrilling next project instead... if I only let this one sit, finished for me, but no one else. And for years I've done exactly that with dozens of projects: let them sit.

But here I'm not just coding, I'm publishing some RimWorld mods that I make for myself; because this is such a lovely community I'm hoping when I read, "We like your things too!" it'll be just enough encourangement to push through that tedium, and publish each and every one of those other projects I've spent years on. :)

So thank you.
- Christopher Galpin (CodeOptimist)[codeoptimism.com]
101 Comments
codeoptimist  [author] 19 Jul, 2023 @ 11:24pm 
@BlackSmoeDMax, thank you! 😊 I've added filtering by insect/humanlike ingredients to the new Stockpile & Ingredient filters v3.1.0, check it out. If it works well for you join the Discord and let me know. 😁 (Or leave a comment on that page.) I don't really have any testers yet!
BlackSmokeDMax 17 Jul, 2023 @ 11:47am 
Oh, and thanks for keeping the development going on your mods. Really appreciate the work!
BlackSmokeDMax 17 Jul, 2023 @ 11:45am 
That'd be ideal seeing as I already use that mod as well!
codeoptimist  [author] 17 Jul, 2023 @ 11:34am 
@BlackSmokeDMax, Ya I'll be removing the meal stuff from this mod since 1.3 fixed the ingredient mixing issue. There's probably a mod out there that can let you filter by meal ingredients or something? 🤔

(I could see if that's possible to add to my Stockpile & Ingredient Filters mod maybe 😅.
https://steamproxy.net/sharedfiles/filedetails/?id=1871338921 )
BlackSmokeDMax 17 Jul, 2023 @ 9:11am 
Any chance this mod will get an update? Or does it still work just fine in 1.4?

I'm wanting to easily make stockpiles prioritized by meals containing human and/or insect meat separate for animal use. Maybe I'm missing the obvious though too, lol.
An Ol' Spicy Keychain 9 Mar, 2022 @ 2:50pm 
yeah, they won't mix meat meals and veggie meals (cuz vegetarian/carnivore precepts in ideology) and i think the same applies to cannibal or insect meals
codeoptimist  [author] 9 Mar, 2022 @ 2:34pm 
Pretty sure RimWorld added all the meal stuff—which was the most complex part of this mod, and needed to be pulled out into its own mod—to the core game????? I only just got back.

That would make updating this mod for RimWorld 1.3 completely trivial.
An Ol' Spicy Keychain 28 Feb, 2022 @ 2:49pm 
i miss restock indicator so much
Aridolomo 30 Oct, 2021 @ 4:16pm 
any chance for a 1.3 update?
pinbuck 17 Aug, 2021 @ 11:16pm 
1.3 multiversion vouch