Stellaris

Stellaris

38 ratings
Market Realism
   
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File Size
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Updated
1.289 MB
11 Sep, 2019 @ 4:05pm
15 Oct, 2019 @ 6:00pm
6 Change Notes ( view )

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Market Realism

In 3 collections by PresidentWhitmore
Stellaris Realism Mods
3 items
Market Realism Compatibility Patches
3 items
Whitemores Mods
5 items
Description
this mod is out of date the new version is at the link
- https://steamproxy.net/sharedfiles/filedetails/?id=2357717996&searchtext=market+realism

This mod changes the market so that only the resources that have been sold are available to be purchased. Also, the price changes are availability dependent. Buying when there are only 50 Minerals in the market will increase the price for minerals more than if there were 5000 (the opposite happens when selling -> price decreases). Adding these features required an entirely redone/new market system so expect weirdness until all the kinks are ironed out.

The market starts with some resources available to be bought. Until the galactic market is established and available, resources from external empires will not be available.

Features
  • Dynamic Supply/Demand Price Fluctuation
    If selling a large quantity of goods, selling is done in batches (simulating trade speed and availability) and the prices will fluctuate according to how many batches have been sold. Currently the max batch amount is 25 so if 5000 minerals are sold, the price will go up internally for every batch of 25 and the final price will be the addition of all the batches (5000/25). This way large quantity selling does not allow you to exploit the market in any way.

    There are a few internal multipliers for buy/sell/availability. These are the numbers that may need to be messed with a bit. Let me know if you think the prices seem to be too volatile or just that selling/buying completely overpowers the latter.

  • Prices also degrade/decrease over time, faster when supply is high

  • Prices will now shift to the base price over time if they got low (slowly)

  • Market Events (Private Sector)
    Added Internal Market Private Sector "random" Buy/Sell Injections to the Market which give some modifiers)
Next Steps
-Balancing the price fluctuation numbers.
-Dynamic batch amount through economy (power in relation to other empires)
-Pirates stealing from the market network
-Fixing and Tweaking varius things. New mod so still can do with more testing
-Streamlined Interface (Looking for UI Design People)

I made this mod because I like realism in games and also don't like the fact that even though the current market is somewhat fixed it's still possible to live off the market because it has infinite resources. This mod (I hope) forces you to have more of a balanced economy.

Compatibility
the vanilla file on_action_events had to be modified or it would complain in the log files.
overwrites the country_types vanilla file
Not Compatible with old saves, sorry
otherwise nothing else was hurt

Support / Contributions
Discord Modding Den @ President Whitmore[discord.gg]
I'll still keep making and updating mods but any donation helps:
Donate Here[paypal.me]

Stability Variables Used
The higher these are, the higher the market stability for the most part with the corresponding action
Found in marketrealism_on_action_events.txt
market_batch_size value = -25 ### Default Batch Size
market_batch_sell_cost_mult value = 0.003
market_batch_buy_cost_mult value = 0.005
market_batch_add_cost_mult value = 0.003
cost_buy_mod_max value = 0.015
cost_mod_max value = 0.01
market_time_cost_mult value = 0.006
stored_resource_inflection_pnt value = 4000 ### This is the resource availability at which prices increase/decrease faster with buy/sells
stored_resource_mod value = 0.001 ### Availability Multiplier
18 Comments
Narberal Gamma  [author] 29 Apr, 2021 @ 10:00am 
I improved this mod and at the same time ported it to the new version here is the link: https://steamproxy.net/sharedfiles/filedetails/?id=2357717996&searchtext=market+realism
FireBurn 13 Mar, 2021 @ 7:48am 
Also for some reason it has that imense trade fee of 10000000%.
FireBurn 13 Mar, 2021 @ 7:46am 
This mod has to rely on something else, because when I added it to the mod pack I have been playing with, it ran smoothly. But when I tested it only, it crashed my game every time I created a new game.
Darth Wick 3 Jan, 2021 @ 3:19am 
Update?
Sceleus 7 Nov, 2020 @ 8:08am 
Update for v2.8 ?
CrazyDave 3 Jul, 2020 @ 11:14pm 
That's Jokes xD
BigDickClub 1 Jul, 2020 @ 12:52pm 
It's broken... I sold 500 minerals for 88.7 M energy credits. Then SOLD 1000 Minerals for -900M credits. Maxing me and wiping me.
Wewei 19 May, 2020 @ 8:05pm 
does it still work?
Phoenixel 10 May, 2020 @ 10:36am 
does this still work
Shinden 19 Mar, 2020 @ 7:30pm 
Update?