Slay the Spire

Slay the Spire

189 ratings
Pale of the Ancients
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
50.709 MB
11 Sep, 2019 @ 2:37am
28 Feb @ 6:04am
66 Change Notes ( view )

Subscribe to download
Pale of the Ancients

Description
This is an act 4 containing my attempt to conclude the story of the spire by giving it an alternate final boss and ending.
It is accessed via an event that pops up after defeating the act 3 boss (keys not required).
The act itself contains 5 adapted basegame encounters (with very big twists), as well as 11 completely original fights.

Beware the Pale, for it will try to deceive you.
Do not fret, for there is always a way to proceed, and do not hesitate to call upon assistance provided, should you find yourself at a dead end.

Credit goes to:
Kiooeht for the bard mod, which I adapted for this.
Gk for playtesting, as well as the Ironcluck mod, whose assets I was allowed to use.
ComingVirus, DontStealMyKidneys and Left Click for the Showman.
Vex for the bandit and a little easter egg you might encounter on a run through the Pale.
Darkglade for the Gensokyo mod.
Rita-B for providing the Simplified Chinese translation.
Blurred Aspect for being amazing at finding bugs and crashes.

Cross-mod interactions (do not affect gameplay in major ways):
The Showman
Popular Discussions View All (2)
134
17 Aug @ 5:32am
PINNED: Bug Reports
de.raza
3
13 Jan, 2021 @ 10:31pm
Is there a list of relics?
vizthex
195 Comments
de.raza  [author] 26 Apr @ 7:39am 
It has a github repo, but thanks~
Cpt.Haxray 26 Apr @ 12:20am 
Hello!
I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
Enderdefenderr 29 Feb @ 1:29pm 
Nope, its the networking side of spiretogether and its patches... that sounds like so much work >.>
Enderdefenderr 29 Feb @ 1:27pm 
I think the fix would just be patches ngl, thats all its talking about as far as i see
Enderdefenderr 29 Feb @ 1:26pm 
Then theres also this after that at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2308)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Enderdefenderr 29 Feb @ 1:26pm 
This is one of the issues i've found with multiplayer java.lang.NullPointerException
at spireTogether.network.objects.rooms.NetworkRoom.Load(NetworkRoom.java:194)
at spireTogether.patches.network.RoomEntryPatch.ProcessRoomEntry(RoomEntryPatch.java:130)
at spireTogether.patches.network.RoomEntryPatch$PostRoomGenerationPatch.Postfix(RoomEntryPatch.java:182
Enderdefenderr 28 Feb @ 7:21am 
if i recall the Issue was minion spawning that started with an id of 7 for showman, never got a report for the ironcluck so..
731 i think? anyways me and my friends could get back to the alternative floor 4 in a few and then i can pin point using their help what the ironcluck + showman issue is.
Enderdefenderr 28 Feb @ 7:09am 
From what i remember, the logs said it was a issue with together in spire specifically not allowing the showman to spawn monsters or whatever he does (i never got to see his attacks thanks to the crashes :<) i'll try and experiment with the code to see if anything works, thanks.
de.raza  [author] 28 Feb @ 6:53am 
Well, I did quickly fix the bandit crash already. But knowing what exactly causes that helps :P . Feel free to fork the code and experiment with it yourself.
Enderdefenderr 28 Feb @ 6:34am 
I wish you luck with whatever you are doing right now, good luck on fixing/patching the mod if you plan on doing that.