Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Radar Guided Missiles (Surface to Air Series)
   
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974.693 KB
8 Sep, 2019 @ 5:09pm
14 Sep, 2019 @ 4:42pm
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Radar Guided Missiles (Surface to Air Series)

Description
Radar Guided SAM!!! Surface to Air Missiles
*This creation is a followup on my previous build Radar System, with the only change being the addition of missiles.

Also, this is not a laser assisted missile where the radar controls a laser pointer and laser guided missiles will follow the laser point. This missile system actually uses a radar to guide itself.


Update Notes

V1.1, JLSAM-1 (Original)
----------------------------------

V1.2, JLSAM-1A
* Fixed missile not able to launch due to inability to detect target.

V1.3, JLSAM-1B
* Missile agility improvement.

V1.4, JLSAM-1C
* Missile Accuracy Improvement up to 2 meters at 1000 meters range.

V1.5, JLSAM-1D mod. R
* Newly designed missiles.
* Missile Range Improvement up to 2000 Meters, active tracking begins at 500 meters away from the target.
* Radar Improvement. Better target tracking.
* Missile fuel capacity Increase, allows more violent maneuvers-on-trajectory.

V1.6, JLSAM-1E
* Position Overwriter; eliminated guidance malfunctions.


Features
- Improved Gen.2 radar. Now you can lock one target. (Still no lock-while-scan though...sorry)
- 3 Missiles
- On-board camera that allows you to see in the perspective of the missile.
- APU Power generation system

Operation
* Turn on the radar
* Wait for a target lock
* Wait for Missile Launcher to finish aligning
* Arm the missiles
* Click hotkey 2 to launch
* Improved system now allow all three missiles to be launched simultaneously without interference with each other.

Notes
The system works like this:
1. Dish Radar detects a target and registers its positions.
2. Position info is sent to the missile launcher, where pivots will aim the launcher at the target's general direction.
3. On-board Radar on each missile will guide them to the target.


Flaws
When I was testing, the on-board Radar had issues locking to targets that are over 500-600 meters away. It can't even detect anything outside that range...I have no clue why that is, because isn't the small radar rated at 5000 meter range? I was able to get around this issue by implementing a compensator for the missiles; but If anyone know what's going on here please help me out, thanks.
39 Comments
knibbski 4 Apr, 2021 @ 10:36am 
year late but could u make a basic one of these where we can put it on are ships and other stuff
L123u  [author] 13 Apr, 2020 @ 11:41am 
Hi, im so sorry for the video...the devs had an update that changed the way transmission works and my old system wont recieve anything. I am working out a new version though, stay tuned!
Mistro 13 Apr, 2020 @ 10:11am 
I love it, it's wonderful. The video receiver on each rocket isn't working properly, is that correct?
L123u  [author] 11 Mar, 2020 @ 4:20pm 
Much more advanced tracking system and hopefully a faster missile
L123u  [author] 11 Mar, 2020 @ 4:19pm 
@Simplistic Views

Yessir update is being worked on
Simplistic Views 11 Mar, 2020 @ 11:21am 
this thing is absolutely amazing, please do improve apon this or give it an update.
9Three 23 Feb, 2020 @ 1:30am 
absolutley great. looks like the video from the missile cam isnt receiving properly. maybe an update broke it? would love to see a mk 2
Redm 14 Jan, 2020 @ 3:53pm 
OK THX
L123u  [author] 14 Jan, 2020 @ 1:21pm 
@mtmanning64
L123u  [author] 14 Jan, 2020 @ 1:21pm 
its elevation ranges from negative 0.05 rotations to positive 0.4 rotations