Space Engineers

Space Engineers

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120mm Inky Steel Works Cannon
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
3.001 MB
7 Sep, 2019 @ 2:18pm
3 Jul, 2020 @ 4:26am
7 Change Notes ( view )

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120mm Inky Steel Works Cannon

Description
Weapon History
A shiny new cannon has entered the battlefield. The 120mm ISW cannon is a newly developed smoothbore cannon for direct fire anti tank use. This gun is domestically developed and produced by Inky Steel Works for use on new Union MBTs. It was created after a failure to percure a suitable foreign gun for MBT use. The gun posesses many improvements over it's predicessor the 105, including: higher muzzle velocity, range, and penatration.

In Space Engineers
The 120mm ISW cannon is based off of the 120mm JSW cannon featured on the Japanese Type 10 MBT. It has a caliber length of 44. Recoil for this gun was tuned to light vehicles and as such all tanks with 30 or more tons should be able to use this gun without issue. Lighter tanks from 15-29 tons will experience noticeable push back but still will be overall manageable. The muzzle velocity is 1,700 m/s with a range of 7km. Muzzle flash is included but for the sake of gameplay smoothness I have lowered the duration of the smoke and flash to only half a second so players are not blinded by smoke all the time and will be able to see where their shots land. This gun does use Whiplash's ballistics script.

Weapon Stats
Muzzle Velocity: 1700m/s
Range: 7km
Damage: 2800 (5H, 28L)
Survival Ready: YES

Planned Updates
Custom Ammo Model
Uni Conveyor
Custom Sound

Credits
Model and Primary Codes: INKY
Ballistics Script and Muzzle Flash: Whiplash141

Author's Note:
Thank you once again to Whiplash for helping out on this project. Also Thank you to Isest, Quantum, and Ashley for beta testing the gun.

If you enjoy the mod please leave a thumbs up so others can see it :)

NOTE: You do NOT need to download the required mod yourself. This mod will automatically do it for you when you use it. The weapons framework allows whip to keep the gun from breaking every time there is an update.
48 Comments
V L A X 16 Apr, 2023 @ 9:31pm 
anyone else getting "Exception in update" spam on this?
INKY /ᐠ_ ꞈ _ᐟ\  [author] 3 Nov, 2022 @ 9:23pm 
@noodl, yeah go ahead.
V L A X 3 Nov, 2022 @ 2:09pm 
Hey I'm working on a modification of this and the 105mm cannons for a scenario. Permission? :)
INKY /ᐠ_ ꞈ _ᐟ\  [author] 20 Dec, 2021 @ 8:20pm 
@[SPITFYRE] PJS

Go for it mate. Have fun.
[SPITFYRE] PJS 20 Dec, 2021 @ 5:00pm 
@inky is it all right if i edit your 120mm and if needed your other 105mm and 35mm? they will have all credit to you and they will probs be hidden for the workshop... i'm going to edit them for a friends server if you allow me, i also know He will not publish the mods
Hetheilies 21 Nov, 2021 @ 3:45pm 
Could you explain how you merge wheels like that
Jarf 2 Sep, 2021 @ 8:01pm 
I'm late to the party and just downloaded this mod. It's fantastic and has lead to a lot of fun with some tanks I've been working on.

Now comes the dreaded part for any mod author, a suggestion from some goober on the internet... So just to preface this, this suggestion comes from someone who has 100% no idea how difficult it is to adjust particle effects and this suggestion would also likely have practically no impact on the vast majority of users, but hear me out. Could the muzzle effect also emit light similar to the impact effect? It would be kind of neat for night time tank battles that I'm sure less than 1% of people actually partake in.

Anyhoo, thanks for the great mod and sorry for my smooth brain overly wordy suggestion.
V L A X 8 Feb, 2021 @ 12:47pm 
alternatively you can use Whip's AI Slaving Turret to automatically aim and fire at enemies (it calculates drop using the m/s velocity and gravity factor, which I believe is 1 for this.) You can disable autofire though and do it yourself.
woostyboy 8 Feb, 2021 @ 11:19am 
The projectile speed and slight drop on this thing makes it a really usable and (although I have no frame of reference) realistic feeling weapon. Don't suppose you have or could create a camera that has bullet drop markings with ranges on them? Would be very handy to use in conjunction with AWGs range finder :)
Psyc 20 Nov, 2020 @ 12:31pm 
I wanted to see how much tweaking I could do, which is none.. I'd love to see what a gun with explode post penetration: True and explode on contact: false would do