Stellaris

Stellaris

119 ratings
Merge AI Species
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
816.900 KB
3 Sep, 2019 @ 8:04pm
25 Dec, 2023 @ 12:54pm
20 Change Notes ( view )

Subscribe to download
Merge AI Species

In 1 collection by mario0244
Mario's Stellaris Mods
3 items
Description
Load Order
Not important.

For which version of the game is this?
3.10

What is this mod?
It's a mod which merges less populous species in an empire with the most populous species (in an empire).

How does it work exactly?
You run the mod manually (by edict or using the Dynamic Mod Menu). Select one of the following options:
1. Merge species in all countries
2. Merge species in all countries (include self-modified trait)
3. Merge robot and machine species in all countries
4. Merge species in a single country
5. Merge species in a single country (include self-modified trait)
6. Merge robot and machine species in a single country

Mod will then find all pops in a country which have a count less than 10 and merge them with the most populous species (of its kind).

Are any pops excluded from this?
Only the ones that are being purged or self-modified. You can include the ones that are self-modified in this process by selecting the appropriate option though.

What about half-breeds?
Half-breeds will be processed as well and merged. Provided that they fit within the parameters:
1. Have less than 10 pops
2. Have a valid species to merge to

Can we have more control over merging process?
I thought about including this into phase 2. But decided against it, it's a royal pain to design a flexible enough UI in the game to do this.

Maybe in a faraway future though.

Are you handling newly grown pops?
No.

Why aren't you handling newly grown pops?
The mod is designed to support AI Species Limit so I see no need to handle them.

Does this impact performance?
The mod does not automatically run so it should not impact the gameplay. BUT when you do run it it might take a minute or two to merge all species and might freeze the game (can't do anything about that).

Can I use in an existing game?
Sure it was designed to declutter existing games of species and then use AI Species Limit to keep them in check.

Are there any requirements for this mod?
Mod doesn't have any requirements. It does work well with 2 of my other mods though.
1. Dynamic Mod Menu: without Dynamic Mod Menu launching this mod will be done via edicts menu. If DMM is installed edict will disappear and will be launchable through DMM.
2. AI Species Limit: Merge AI Species is designed to complement AI Species Limit but it doesn't have to be installed for this mod to work.

How are robot species merged?
This option will find all machine and robot pops in a country that have less than than 10 pops. It will then locate the most populous machine or robot species and merge it with them making them a single species.

Does the robot\machine merge differentiate between robot and synth ascension pops?
No.

Why isn't there any differentiation between robots and synth ascension pops?
Short answer: They are all machines now.
Long answer: There's no way to differentiate these in the game via code.

Is it really not possible do differentiate synth ascension pops between regular robots
Not without overwriting few stock events.

Will you consider covering scenario to differentiate between synth and robots?
No.

You messed up my game!
Please backup your save games before running the mod.

Why do I need to backup my game?
In theory the mod will not messup anything but you might not be satisfied with the results of the merge. Therefore before using it the first time I recommend that you backup your save run the mod and see the results.
Popular Discussions View All (2)
4
18 Apr, 2021 @ 6:55am
Bugs
mario0244
0
27 Sep, 2019 @ 8:19am
Ideas\Suggestions
mario0244
108 Comments
Sophia Ferddinand 24 May @ 7:10pm 
Hey there! Does this mod work with 3.12? BTW, great mod! Thank you for your work!
G marceau 12 Feb @ 6:38am 
Hello
Can you add a selection when you want to merge your own species inside your Empire and your Empire alone (and not ai )
theDemolisher13 1 Nov, 2023 @ 11:27am 
Question is there a mod out there that say if I make a human civ then I make a second human civ both with the same traits rather than having the game count the two human's as separate races it would just count them as one lager species?
Sophia Ferddinand 26 Sep, 2023 @ 4:49pm 
Great mod! It still works with 3.9?
mario0244  [author] 19 Aug, 2023 @ 11:59pm 
Edit merge_ai_species.txt and set the new value to something else:
@species_comparer = 10
TrueWolves 19 Aug, 2023 @ 7:59pm 
Any chance the "below 10" could be changed or dropped? Trying to find some aggressive lag fix options for my larger games.
MuhammadMüller 17 Jun, 2023 @ 2:03pm 
will you update for 3.8? seems like a great tool for delagging
N3XUS12 14 Jun, 2023 @ 7:57am 
People do read the descriptions, but perhaps they don't quite understand them. Like myself. What I am reading is that all species with less than 10 pops are valid. Some empires have 6,8,5 robots in different species and they didn't merge when I used this mod. So I'm not sure which part of the description I am mis-reading. Apologies if I am doing something wrong.
Taipan 13 Jun, 2023 @ 1:01pm 
I misunderstood this option: "3. Merge robot and machine species in all countries"
Taipan 13 Jun, 2023 @ 1:01pm 
My bad, then it works cause I checked myself only :)) I like neat ordered species, and mid late game, conquering people makes your species list looks like Babylon. Cheers