Space Engineers

Space Engineers

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Type: Mod
Mod category: NPC, Other
File Size
Posted
53.398 KB
3 Sep, 2019 @ 4:39pm
1 Change Note ( view )

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Description
This work in progress economy mod adjusts the Space Credits income you get per mission to make them seem a bit more reasonable for the amount of risk you're putting into them and to also go in line with how insanely expensive supplies are.

I've increased the time and area of some missions as well to increase the challenge just a little bit to justify the higher pay. In some cases pay rates are about 10x what the base game are, but in the case of easy ones that represent very little risk like search I've only doubled the pay.

The time increase for delivery missions also facilitates not using jump drives and instead things like Speed of Light Mod to get to where you're going at subluminal speeds. Though perhaps the time I've allotted is a little bit much I"m still adjusting things.
7 Comments
MisterMann 7 Sep, 2019 @ 8:08am 
Subbed for insurance since i have yet to do that
F-16D Block-60 FemboiDILF  [author] 6 Sep, 2019 @ 5:02pm 
any time!
Illegal Poptart 4 Sep, 2019 @ 3:19pm 
THANK YOU!!
F-16D Block-60 FemboiDILF  [author] 4 Sep, 2019 @ 2:35pm 
Right? And 500'000 Spongebobs for a case of bullets, how are you even supposed to rearm? Let me know if my adjustments have made anything too easy or aren't doable.
Reigdaer 4 Sep, 2019 @ 6:04am 
time to get some real money for the escort missions, my ship got rekt the last time and 50k SC can't even repair my main thrusters XD
F-16D Block-60 FemboiDILF  [author] 3 Sep, 2019 @ 11:24pm 
YOU'RE WELCOME!!
Abstract Testament 3 Sep, 2019 @ 10:45pm 
THANK YOU!!