RimWorld
4,062 valoraciones
SRTS Expanded
7
41
5
2
12
12
6
4
2
3
3
4
4
   
Premiar
Favoritos
Favorito
Quitar
Mod, 1.0, 1.1, 1.2, 1.3
Tamaño
Publicado el
Actualizado el
24.441 MB
25 AGO 2019 a las 13:59
16 AGO 2021 a las 12:46
122 notas sobre cambios ( ver )

Suscríbete para descargar
SRTS Expanded

En 3 colecciones creadas por NECEROS
Immersion+ (1.2)
358 artículos
Vanilla+ (1.1)
196 artículos
The NECEROS Collection
58 artículos
Descripción
Short Ranged Transport Ships

These are tiered, flying ships with very specific roles. They can load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark. It's a fully working flying vessel.

These vessels are expensive in materials & research, and are very late game.


Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.




  • Ships can do everything a caravan can, plus more (trading, quests, assaults, etc)
  • Command ships like you would transport pods, but they actually land and can be flown again
  • Carpeting bombing and precision strikes capable from military ships - devastating potential
  • Each ship has a specific role, from hauling, to assaulting fortifications and troop transport
  • Power plants are built into the ships, providing power when landed and connected to a conduit
  • Compatible with Rimefeller chemfuel pipes to auto refuel
  • Full mod settings page to greatly customize your personal experience
  • Easy to extend: our assembly is very dynamic, so mod authors can release entirely custom versions of their own ships, or completely change the built in ships


Details


















Usage Guide
Bombing runs and settings panels discussed here.




Realism Patch changes everything to be more expensive, pushing these ships much later in the end-game
Loading in Progress to load stuff into a caravan that's already being loaded
Old Genesis reverts the Genesis graphic to the old one

Get To The Chopper
I3MA
Crimson Fleet
Valkyrie
RimHeli
Rotorcraft
Planes and Bombs
SRTS Helicopters





CE when?
Everything works except bombing.

Contents spit out when landing
Yes. We are planning to change this. Check our Trello[trello.com]

Why won't my shuttle produce power?
They must be fueled with chemfuel to produce power, and you have to connect them with power conduits. Also, make sure you've toggled it on.

How does bombing work? What kind of shells can I use?
First, you must enter the tile to bomb and scout out the location before-hand. Fill a military capable shuttle with at least 1 shell up to the ship's maximum. Any left over shells will be unloaded from the assault vessel after the bombing run is completed. Check mod settings to determine what can be dropped in a bombing run. More information

When will you add...
Check our Trello[trello.com] for the the list of priorities & known bugs.




  • Multiplayer mod: You will not be able to actually load anything into the ship. It won't work. Sorry.
  • Frontier's Development Shields: The ships will not be able to land within the shield zone even if the shields are turned off. Temporarily reduce your shields to 1 radius to takeoff and land your ships.




  • Smash Phil is the primary programmer
  • Aquamarine for ship graphics!
  • Neceros for mod management and balance, and a few graphics
  • Proxyer for Japanese translation
  • Erdnussbrot for German translation
  • gaogzs for Chinese translation
  • Russian translation
  • Mico for being a bich
  • TechnoFox for creating SRTS, originally based on work by AKreedz风影!
  • Thank you to the Rimworld Discord community, especially Jamaican Castle, Pelador, and dninemfive.






Github: https://github.com/Neceros/SRTS-Expanded



Get help, Ask questions, Give suggestions:
[discord.gg]

My mods:


Like these mods? Support me so I make more:
[www.patreon.com]
[ko-fi.com]

MIT License

To issue a complaint or report a bug
JOIN THE DISCORD[discord.gg]
Discusiones populares Ver todo (121)
202
6 ABR 2023 a las 14:47
FIJO: Bug Reports (1.2+)
Smash Phil
1
18 SEP a las 16:07
1 pilot helicopters
mihaels_godlike
134
18 NOV 2022 a las 8:04
FIJO: Ship Suggestions/Art Suggestions
NECEROS
3.077 comentarios
TheBronzeWarrior 20 AGO a las 20:50 
hello, how do i get the genesis? it looks super cool but now im curious
PunisherT1000 12 AGO a las 9:32 
@Smash Phil Good evening, I have one question about your mod, or rather the continuation of this on version 1.5 https://steamproxy.net/sharedfiles/filedetails/?id=2878587061 , in short, my ship lands in the rocks when the map is almost completely covered with mountains, can you add a point to the landing for choosing the arrival at the place, like choosing a point, arriving and then, depending on the situation, you decide where to land. Or is this difficult to implement?
pgames-food 25 JUL a las 18:07 
hi i think i added it with v1.1 after using Get to the Chopper mod and it was ok for me

(to play safe you can always backup your ludeon folder with profiles/savegames etc before adding any mods too) :)
matsgudmunds 25 JUL a las 4:22 
can you add this in the middle of a game
Space Lord 8 JUL a las 2:38 
How can you use these ships to trade? I'm trying to send one to a friendly tribe but I only get the option to bomb them.
efedoruk081 25 MAY a las 10:37 
1.4
Oppa 14 ABR a las 1:35 
can pls update to 1.5 ? i like this mod so much
Derko 12 ABR a las 9:59 
the 1.4 version there: https://steamproxy.net/sharedfiles/filedetails/?id=2878587061 has been updated for 1.5.
Wazzz upp 3 ABR a las 16:53 
i can't crate ships. i researched 1-2 slots but i can't click ships icon on menu. pls help
AtoZ 26 MAR a las 9:09 
1.5 please Update :)