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And weapons with Repeaters already attached (or innately attached) will be replaced with Suppressors and get the Sting as well, right?
I like that idea and will implement that in the next update. And don't worry, it will be ini configurable.
That depends on how that mod works. I've not used it before. This mod does not grant an instance of Sting to a soldier equipped with a Suppressor; it provides a modified copy of Sting that's a separate entity in the game. So if all your mod does is replace charge costs for each *base* X2 ability with a cooldown, then it should not conflict and Suppressors would retain their charge cost from this mod. If it routinely replaces *every* charge cost with a cooldown in a PostTemplatesCreated event, then it might conflict depending on which patch X2 decides to apply first.