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The speed of skill acquisition is no exception. Instead, the HP is very low.
Once you've mastered your skills, the only benefit is movement speed. There are other small advantages, but the disadvantage is a big nuisance.
MKIII's movement speed is not as high as that of MKI and MKII, so it is highly specialized in domestic affairs.
Bonus settings can only be changed with a value of 20, except for dexarity and strength.
For example.
All MK always had 20% bonus stat on medic/robotics, it's make too much better than vanilla skeleton.
if you agreed to changing the bonus stat, i suggest changing on...
All MK would need to change:
-nerf medic/robotics from +20% to -20% in all MK.
MK-I: were specialized on scout and crossbow
+buff MK-I's athletics/dodging/swimming bonus stat from +20% to +30%.
-nerf MK-I's Dex bouns stat from +30% to +20%
MK-II: specialized on martialarts
no need to change, it's seem balance well now
MK-III: should focusing on specialized crossbow smith
-nerf MK-III's athletics/swimming bonus stat from +20% to +10%
-nerf MK-III's weapon/armour smithing bouns stat +20% to -20%
but this is just my opinion only, so you don't listen to me if you want to.
and again, this mod look very interesting and i like it.