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You just have to build your mobile base to accommodate the blocks stacked in the scrappers when they turn solid again. You see I went to some effort to leave space above and around the scrappers in this design (shown in video).
The idea behind this was to make a smaller core, then it turned out more like a general base adding silos and silos to crafting lines.
I have a question: how do i can solve the problem of items in disassemblers being solid entityes when not on static anchor? it keeps popping them around just by disanchoring so right now im emptying them every time i move the wandering base, or i pop it out only when i need and repop it in after im done.
And I totally agree with you on turning of self-collisions for resources on rotating and sky anchored bases too. Not sure about unanchored, but I guess, why not. I'm sure I've said this at least once on the forums. But then I've suggested an aweful *lot* of other stuff too.
I think I'll try to solve the resource collision on my system with out making it too high,
thank for the discussion, I really appreciate it,
btw, i think is better if the game remove resource collision with blocks completely, that cause many problems in game and will slightly improve performance if removed in my opinion(:\)7
The speed limit for GSO silos (including the Node Silo, I think) is just over 80mph. Which is why I was impressed Lathrix managed to make that huge resource transport aeroplane - I'd warned him of this, but he just used so many wings and flew at around 60mph.
if using rotating anchor, sky anchor and not anchored, resources can be squeeze out from blocks sometimes force out from conveyors, i think that's why you concern about my system being too packed(:/)7
also, i did the speed test in my system, able to handle 72mph, but drops a lot on 147mph, i think the limit is some where between it, need more testing though
Also, the reason that resources were dropped in the example build in my video was the curved conveyor blocks, when the resources got pushed *onto* them at a certain angle. So that should already be avoided with my build (for forwards/backwards movement).
I'm not sure about venture conveyor holding better, either. Not done a proper speed test on that in a long while (if at all).
I preferred to have them upright in this example core to avoid the stacks sticking out of the sides of a ground vehicle. Also, to make it easier to fill the scrappers from the sides, because you need to click on the edge of the rim, once you already have one compressed block in there.
Those Venture scrappers seem kinda glitchy with placing blocks in them, at the moment, making them harder to use. And their resource blocks intrinsically have only 1/3 the capacity, so you have to refill them more frequently. It's fine, depending upon how (much) you are using it.