RimWorld

RimWorld

94 ratings
Gimmicks
   
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Mod, 1.0
File Size
Posted
Updated
1.024 MB
18 Aug, 2019 @ 2:05pm
13 Nov, 2019 @ 3:00am
7 Change Notes ( view )

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Gimmicks

In 1 collection by Trunken
[Trunken] All my Mods (Deutsch/German inkl.)
17 items
Description
Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.

Content

Around 18 items and a workbench, which includes recipes by supported mods. All tools are automatically categorized by patch and findable under Weapons > Tools in the storage. Your technological stage matters (Skill too).

- Crafting Table with all crossover mod recipes
- Traders only: Interstellar Encyclopedia, How To, Coupon Book, Flowers
- Forged #1: Screwdriver, Sickle, Scissors, Whistle
- Forged #2: Chef's Knife, Skinning Knife, Saw, Spade
- Tailored: Pillow
- Crafted: Lash, Fan (early)
- Mechanics: Power Drill, Skill Saw
- Fabricated: Laptop, Smartphone (late)

Tools

This mod introduces several useful tools for your pawns to craft, trade and utilize. They help out with some of the menial tasks your pawns are going to face - construction, plantwork, animals or even research. Most additions are available early on, a few goodies though, are only available on the market, so keep an eye out for them.

- Interstellar Encyclopedia (+33% ResearchSpeed)
- Coupon Book (+25% Bargains)
- How To (+33% Learning)
- Laptop (+25% Research, +10% Learning)
- Smartphone (+20% Workspeed, +10% Learning, -25% Stealth)
- Skill Saw (2x Treefelling, -25% Yield, Fast, AP)
- Power Drill (+33% Constructions, +50% Efficiency, AP)
- Screwdriver (+25% Repair, +10% Workspeed)
- Scissors (+33% Tailoring)
- Whistle (+50% Training)
- Lash (+50% Taming, +5 Mood)
- Foxtail (+33% Treefelling, +10% Workspeed)
- Chef's Knife (+33% Cooking, -20% Food Poison, +10% Butchery)
- Skinning Knife (+33% Animals, +20% Yield, +10% Butchery)
- Sickle (+33% Harvest)
- Spade (+15% Mining, +15% Plants)
- Bouquet (+30% Social Impact, +10% Recruitment)
- Pillow (-5% Mental Breakdowns, -%25 Sleep)
- Fan (+10 Cooling)

Remember tools are weapons. They're sharp and heavy. Even a pillow can kill someone with enough effort.

Patches

- Vanilla Weapons Expanded (Workbench, Recategorization, Whip: +5 Mood) - Medieval Madness (Workbench, Recategorization, Tweaks) - Dead Goat's Weapon Pack (Deadman's Scythe +25% Plants, +10% Yield) - Dead Goat's Weapon Pack (Butcher's Cleaver: +33% Butchering, +10% Cooking) - Right Tool Rebalanced (Adjustments & Recategorization) - [XND] Survival Tools (Recategorization)

Patches in handy stats on "Cleaver" and Scythe" when DGWP is installed or takes care of your tool organization. Ancients ruins can have tools inside. New colonies get some extras.

Compatibility & Loadorder

Load Gimmicks late in the list, especially behind listed or similiar mods.

- Multiplayer - Combat Extended (CE) - Dual Wield (Butcher's Cleaver + Chef's Knife for your cook) - EdB Prepare Carefully (Choose your tools to start with) - Vanilla Weapons Expanded (Link) - Dead Goat's Weapon Pack - Right Tool: Rebalanced (Link) - Surival Tools (Link) - Gimmicks - load it here -

Your scientist grows already grey hair? Take your choice and fix that.



Credits
GFX * by Madman666
Core * by Chronometrics
Ported * by Broken Valkyrie
Refurbished * by Trunken
Beta Testing * by Lyseria

Translations
German * by Endgegner
Japanese 日本人 * by Proxyer

This mod has nostalic meaning to me, and i wanted to thank Madman for all his work and passion, which went into it. You are great, mate.



Version 2.0: Graphic overhaul. Functionality restored.

You want to see what we are doing next? Join us on Discord: https://discord.gg/sT4zdXt
Popular Discussions View All (3)
2
8 Feb, 2020 @ 8:19am
Stats / Balancing
Trunken
0
10 Jan, 2020 @ 1:10pm
AutoEquip/Change Weapon or Tool
Damokles
42 Comments
Mlie 16 Jul, 2020 @ 10:37am 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2168169520
Hope this helps anyone!
Sunlight88 15 Mar, 2020 @ 9:09am 
Can you please update to 1.1? :)
Omega13 8 Mar, 2020 @ 2:42pm 
Bug: Certain items, such as the smartphone, are worn as equipment but cannot be added to an outfit setting. So, unless you force the colonist to wear it, they will discard it at the first available opportunity.
NikK 3 Mar, 2020 @ 12:53pm 
Good evening. Will this mod support game version 1.1?
ΔTØM 26 Jan, 2020 @ 5:56pm 
@Mistletoe The Bard did you get the lag and low FPS from toogles? it first page comments is terrible for anyone willing to install the mod
Francis E. Dec 7 Jan, 2020 @ 10:58pm 
What tool fixes the "Colonist is missing hauling tool" alert? I don't seem to see one in the list.
Trunken  [author] 23 Nov, 2019 @ 6:35am 
Same thang, ghost.
Inked. 19 Nov, 2019 @ 4:36pm 
Question: The laptop is 25% research while the encyclopedia is 33% research speed. Do they both effect the same thing or do they have separate effects?
Trunken  [author] 13 Nov, 2019 @ 3:12am 
Update:
- Multiplayer Patch
- Steel Tools on Tribe Start
- Medieval Madness Tweaks
- Medieval Madness Rename Patch (Avoid Duplicates)
- Medieval Madness Cosmetical Changes (Research Tab)
- Medieval Madness Tools Categorization
- Medieval Madness Crafting
- Vanilla Weapons Expanded Tools Categorization
- Vanilla Weapons Expanded Crafting

@SonOfNitrous: Never played with Extended Storage, will try it out though and add a Compatibility Patch, should i like it. What exactly needs adjustments though?
@Mistletoe The Bard: Cool suggestion.
@Rizzy: Just the Smartphone counts as a Belt. The rest are weapons.
SonOfNitrous 5 Oct, 2019 @ 5:52am 
Is it possible to make a patch for extended storage?
would be very cool