Sid Meier's Civilization V

Sid Meier's Civilization V

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Global Relations
   
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5. okt. 2013 kl. 13:19
13. nov. 2013 kl. 17:55
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Global Relations

Beskrivelse
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!!

If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information that is truly available to the player in the base game:

+ Added two main elements of whoward69's Trading Opportunities mod: the Trading Opportunities window and the City States window, for a more complete and accessible diplomatic experience (compared to the base game). Some modifications to the original code have been introduced to make the components more in line with this mod: event listeners to force the windows to update whenever there is some update to data due to a trade, diplomatic tooltips on the civilization names, color-coded civilization names according to the leader's attitude, and others.
+ Within the Global Relations window, only the relations wheel is shown: no data, no graphs, the same political Fog of War as in the base game
+ Within the relations wheel, only the elements that can be seen or deducted by the player are shown: all political stances and treaties except for Defensive Pact and economic treaties (which are only shown for the human player), plus all Research Agreements (anounced in the base game as a message icon).
+ Added Trade Routes to/from human player (only displayed if BNW is active)
+ Added tooltips to civilization icons with information available within the game (thanks glider1)
+ Added clickable icons to call diplomacy: now you can open the diplomacy window by RIGHT-clicking the leader icons (except when it's the human icon)
+ Added HOTKEYS to show/hide the main window: not only do you have GR available within the diplo window, but all the time (should become the main diplomatic access)
+ Added Relative Military Power information to icon tootlips using the same formula the Military Advisor uses to give the player his recommendation
+ Added latest information for BNW (not shown if playing Vanilla or G&K)

SAVEGAME compatible: you can plug in the mod at any time on an ongoing game, or unplug it whenever you want

Compatible witn any version of Civilization 5.

Compatible witn ANY other mod.

Hotkeys: to toggle the window ON/OFF
W (the W key)
Numpad 0 key

I hope you enjoy it as much as I do. All credits to robk for the original InfoAddict. I am just using scissors. ;)

Also, full credits and a big thank you to whoward69 for his original work on Trading Opportunties. I am just using glue. ;)
Populære diskussioner Vis alle (1)
1
29. dec. 2015 kl. 11:06
How can I move the "Global Relations" button off my map?
Ortsac
224 kommentarer
Graorgh 31. aug. kl. 12:43 
I've noted recently that the lines are no longer drawn in the relations wheel, even when they should, maybe some Civ 5 update messed something up. Anyone else with the same problem?
Val'nul 16. mar. kl. 14:03 
Is there a version of GR for Vox Populi mod?
SachiDomainsNaomi 17. nov. 2023 kl. 14:59 
IS this Compatible with CIV IV diplomacy mod?
Fox 1. nov. 2022 kl. 11:12 
"SAVEGAME compatible: you can plug in the mod at any time on an ongoing game, or unplug it whenever you want"

I'm not sure how accurate that is, I accidentally forgot to enable it when starting a game and when I added it after the fact and loading the save it crashed on the load screen. That was the only change I had made, and when I disabled it the save loaded fine. It ought to be fine and I'm not sure why it didn't work, I haven't got any other mods on that affect the same stuff and I've used this mod in fresh games with the same mods I'm currently using before - so I know there's no conflicts there.
Xarniia 20. aug. 2022 kl. 2:31 
Can I remove the W hotkey?
It interferes with WASD map movement.
cottonworkglove 1. dec. 2020 kl. 17:52 
Can you add the cocoa in Trading Opportunities tab? Somehow only cocoa is missing...
Aristos  [ophavsmand] 29. dec. 2019 kl. 11:42 
@Lord, yes, perfectly... I used it all the time.
RankLord123 29. dec. 2019 kl. 4:04 
does this work with Vox Populi and EUI
Aristos  [ophavsmand] 9. aug. 2018 kl. 12:26 
Goma: Firaxis spaghetti code to blame for that one, sorry.
elotar 9. aug. 2018 kl. 2:55 
@Goma, when using mods it's recommended to return to main menu, reload mods and then load game.