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รายงานปัญหาเกี่ยวกับการแปลภาษา
Actually, I think can make a branch mod linked from here if I set it to hidden - I have an idea to try out to make the accelerators work on Protector/Coordinator ships again.
Is there a way to limit the amount of stacking? I feel that while taxi fleets were really broken, having to have a hero assigned to a fleet just to get it anywhere in a reasonable amount of time is kinda bad as well.
Let's say it could only stack up to 3 or 4 times in a fleet (the most balanced number would probably need to be tested) it would avoid both extremes. Just a thought.
Another possibility would be to have the low (and maybe mid) tier be available for non-heroes and the high (and maybe mid) hero-exclusive. Again this would probably need some testing. That way your offensive fleet could go places since you'll have a hero on them, but you wouldn't necessarily need one for a quick reactionary defensive one.
It's totally possible to revert the hero-only change; I actually planned to do that initially. The only problem is that doing so would mark the full return of dedicated taxi fleets, which seems like something a lot of the community wants to avoid. I can go ahead with that change anyways if there's any interest in it.
If this is possible then I would say go for the lowered speed bonus AND increased cost.
That way you don't necessarily need hero fleets for offence and defence, but it's not as OP as it was before the patch.
To anyone still interested in playing with this mod, should I lower the speed bonus and increase the resource cost? Say, +50%, +100%, +150% for speed, and 15 strategic + higher dust cost for resources.
Thanks in advance for your input!