Space Engineers

Space Engineers

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OKI Interceptor Turret
   
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Type: Blueprint
File Size
Posted
987.587 KB
16 Aug, 2019 @ 12:48pm
1 Change Note ( view )

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OKI Interceptor Turret

In 1 collection by Okim
OKI Custom Turrets
3 items
Description
A custom turret blueprint that comes with a base, loaded ammo and programmed script to be fully AI controlled.

Uses OKI Observation Unit to aim and requires Whip`s Turret Slaving AI to operate.


This turret uses a large array of vanilla fixed gatlings to provide anti-fighter and anti-custom-missile protection for a ship.
8 Comments
Babbayega 18 Aug, 2019 @ 11:06am 
hmm, ok, it seems they are able to be selected and added to the groups. and the script finds them. its just the 'highlighted or clicked effect that was not working for me when selecting them. prolly just me and my setup.
Babbayega 18 Aug, 2019 @ 11:04am 
I am having an issue with the script finding the designator for each group. i have one of each of these on a test ship. the script finds three turret groups. but says 'Partiot Group 1 > error 1: No designators found. the OKI designator in the group is named "Partiot TG1 OKI Designator Large Observation Unit 2". i went and checked the groups. i cannot select the Observation unit to add to the group. I can select it by itself, but not when i have the group selected first to add it. I will tinker some more. Ideas though?
Babbayega 18 Aug, 2019 @ 7:33am 
Thanks. I appreciate the detailed response. I will try that today. Fantastic job on the mods and weapons.
Okim  [author] 17 Aug, 2019 @ 11:49pm 
You can use any existing vanilla or modded turret as designator. OKI observer is just for weapons that have ranges above 800 meters.
Okim  [author] 17 Aug, 2019 @ 11:47pm 
I would recommend pasting the custom turret in space as is, cutting out the designator it has and renaming the group each time you want to place it on the ship to avoid them becoming a single group. Cutting out programmable block and timer from each subsequent turret is also adviced (or even better - removing these vital organs from turret and placing them on the ship). Only one PB is needed to control all the turrets on ship.
Okim  [author] 17 Aug, 2019 @ 11:42pm 
Each turret should form a group with its own elevation and azinuth rotor, its weapons and any designator you want to use. If you want multiple turrets using the same designator - just add that one to each individual turret group.
Babbayega 17 Aug, 2019 @ 11:02pm 
ok, fantastic setup. i am wondering though. if i have several of your turrets on a ship, what steps are needed to setup each to work together? maybe i am not understanding the instructions enough.
Mantha 16 Aug, 2019 @ 1:25pm 
"large array" good lord do you have enough? XP