Stellaris

Stellaris

806 ratings
Upgradable Resource Refineries
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1.038 MB
8 Aug, 2019 @ 11:33am
2 Oct, 2023 @ 10:27am
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Upgradable Resource Refineries

In 1 collection by Saxon
Saxon's Mods for Stellaris
5 items
Description



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This mod adds new resource refinery buildings in three technological tiers to the game, including upgraded versions to the ones that already existed in the base game. I have also made some tweaks to the consumer goods factories and alloy foundries in the game.

I have simply renamed and retextured the consumer goods/alloy producing buildings from the base which are limited to a single building per planet and I re-introduced the ability to build multiple factories/foundries as needed by the player. However these require special resources as maintenance, which can get expensive. This is generally especially useful to maximize production on specialized colonies such as forge worlds where the various stacking bonuses help to offset the upkeep costs.

A late-game technology adds a building which further increases the amount of refiners per building by 1 job.



To unlock the new buildings several technologies have been added which need to be researched first. Their naming conventions, discriptions and sprites all match the general themes and aesthetics of the base game.



If you like my content please also check out the Youtube channel of my wife and I, where we play games and talk trash together. We would greatly appreciate it if you took some time to watch our antics!

Popular Discussions View All (3)
20
3 Aug, 2021 @ 2:56pm
How much should the monthly upkeep be?
Saxon
4
6 Jan, 2022 @ 2:16pm
Looking for volunteer translators
Saxon
3
29 Nov, 2019 @ 4:04am
Ideas, just straight up ideas.
Eye9
225 Comments
Rouge 14 May @ 5:35am 
現在、これを導入すると警察署や記念碑を建てても、職業が追加されないバグが発生しているので、導入の際は注意してください。
首都からの職業は問題なく増えるので、軍拡せず引きこもる方針ならあまり気にならないと思います。
Pyromaniac 23 Apr @ 7:34pm 
This mode is good. I want an update
Wilde 31 Oct, 2023 @ 2:04am 
2 exactly same buildings, is this intended?
Beast-Storm 2 Oct, 2023 @ 5:17pm 
Can you make a Legacy version for all of your mods for 3.6.1?

I'm not the only one who has downgraded stellaris and I saw the jobs for these buildings don't show up... yes my game is also downgraded but Why???

Because the Devs are not doing a good job on keeping the game stable when it comes to mods or too many of them

Still tho... I still enjoy your mods Saxon

Side Note: the space station mod still work surprisingly :O
Saxon  [author] 2 Oct, 2023 @ 10:30am 
Thanks to the generous contribution by @Sidewinder Fang I was able to update this mod to the 3.9 version of the game. Thank you for keeping these mod alive, Sidewinder!
Sidewinder Fang 10 Sep, 2023 @ 9:27am 
Hey Saxon, I'm interested in making 3.9 versions for this and some of your other mods, if you add me I can send you the updates, steam comments aren't really well suited to exchanging large blocks of code.
TheCreepOfWar 9 May, 2023 @ 10:09am 
Due to 3.8 leader rework this mod needs update at very least within the technology file. There is no longer scientist dedicated to each area of research. May need more than just that.
junkyard emperor 22 Mar, 2023 @ 1:04pm 
Is the author still around?
Freya 6 Mar, 2023 @ 7:49am 
yeah please increase upkeep for the repeatable buildings, currently im better off building a city district and build one vs building the foundries district (especially with empires not using consumer goods)
Pyromaniac 22 Feb, 2023 @ 7:23am 
I like this mod when will it be updated?