Sid Meier's Civilization V

Sid Meier's Civilization V

75 ratings
Ashanti, Durrani & Nepal
   
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32.785 MB
1 Oct, 2013 @ 8:05am
18 Jan, 2020 @ 8:27am
26 Change Notes ( view )

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Ashanti, Durrani & Nepal

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is created and tested on GK + BNW.
Mods adds three playable civilizations to the game.
Durrani music from Prince of Persia soundtrack.
50 Comments
McDuck 24 Dec, 2016 @ 10:25pm 
For Durrani, before Peshawar, you should have the cities of Herat, Ghazni, Ghor and Balkh
Teddyk  [author] 24 May, 2016 @ 1:05pm 
Yaaa, that's so disappointing. Though, now it is not FREE. It was double bugged. (Floating Gardens have ID 0 and usually appear if coder is adding an unexisting building) Unfortunately, I have no access to mod project (needed for update) by Sunday.
This time I tested it in game and the fix works:
Open "NepalLSTraitCode" (in notepad for example) and add following text (without " "):
"local DummyB = GameInfoTypes.BUILDING_DUMMY_LS_NEPAL_REQ;"
At the top, next to other local defines. Thanks and sorry again.
piotr.stefaniak 24 May, 2016 @ 12:21pm 
Sorry, but Nepal is still bugged.
piotr.stefaniak 22 May, 2016 @ 2:35am 
thanks, Teddyk :-)
Teddyk  [author] 22 May, 2016 @ 1:38am 
Hello, thanks for reporting, the issue is from the last update as mod is using now differenet method for workable mountains.
I am gonna update it by tomorrow. If you want to fix it quickly on your own, you need to go to your Mods folder, open "Nepal Leader Mod.xml" (in notepad for example); find and delete the line "<FreeBuilding>BUILDING_NEPAL_LS_MOD_DUMMY_1</FreeBuilding>" and start the new game. You can always finish the current game if you don't mind this powerful bonus. Sorry for your wasted time, bugs usually happens when I am updating something simple and do not bother to test it. :(
piotr.stefaniak 22 May, 2016 @ 12:59am 
When playing Nepal just after founding first city i got Floating Gardens built in tis city instead of Rice Terrace as possible to build. The same error appears in next cities.
Teddyk  [author] 18 Apr, 2016 @ 7:18am 
Thanks for the review.
Description is incorrect, it is supposed to be melee unit.
By math, you had about 58 mountains inside your terrirory. Yaa. I am gonna make civ bonuses not terrain dependent in future. It was actually mentioned before.
76561198130311291 18 Apr, 2016 @ 2:24am 
Durrani review: As of the current version, the mujahideen are a melee unit (not a ranged one as the tooltips describe) - the aircraft promotion works fine though. Given enough mountains, you will literally be pissing out great writers every few turns. With no other mods, a 125% GW bonus across a moderately wide empire yielded +301 GW points a turn, while the great artists and musicians were on 18-20 GP points a turn. After the 22nd great writer I just gave up on actually finding a place for it and burnt them all for social policies. Overall, a pretty fun civ to play, if a little on the strong side - raw writing doesn't actually yield that much tourism, so unless you have wonders that improve writing it'll just be a nice boost to culture.
Teddyk  [author] 12 Apr, 2016 @ 5:44am 
Yaa, it is a shame that even though the author of Workable Mountains took my code and I explained him how to make it to work together, he didn't care. :P

I want to do it another way (so no other mod can interfere with it) in next update, but first I would need to make some new art for this set. One day maybe.
76561198130311291 12 Apr, 2016 @ 4:48am 
Would be nice if the mountains weren't fake, so they could work with the Workable Mountains mod for ridiculous yields ;( still feels very stronk, the cheaper watermill available earlier was a helpful boost (although the economy will need management)