Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's how to do it.
First, make an animation in your level. I recommend that this is the first animation you make in your level so that it's easier to find. Attach a mob to the animation and give it multiple frames (e. g. make the mob move from 1,1,1 to 2,2,2 during the first couple frames).
There's another way to do this by using the [Level Editor Plus] mod, which puts the scale modifier for mobs into the ingame level editor interface. If you don't want to mod, though, this is how you'd do it.
https://steamproxy.net/sharedfiles/filedetails/?id=1836058982