RimWorld
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Futuristic Plants
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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16.127 MB
2019년 8월 5일 오전 8시 52분
2024년 5월 2일 오후 2시 06분
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Futuristic Plants

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The science of genetic modification is just beginning to open up new possibilities in a technique humans have been using for millennia: genetically modifying crops to produce more food. But while traditional breeding takes lots of time to bring out small changes, genetic modification is quick and precise... and it's not limited to just food crops.

With future advances in genetic engineering, we could be able to engineer plants that do many things other than just produce food... a frankly trivial task for glitterworld laboratories, which, according to the official RimWorld lore, routinely engage in human genetic modification with high precision. These crops are just some of those produced that have made their way to the Rim.

-Super-rice and uberpotatoes: these crops (named by an overzealous marketer) are your standard GMO crop: they grow quickly and abundantly, and are resistant to blight, but they take a lot of research to synthesize.
-Fuelpod: a derivative to a peach, and it looks about as appetizing, but don't just bite in... the fruits are filled with chemfuel instead of nectar, enough to light on fire upon impact. They can be thrown as weapons, or pressed to extract chemfuel at a refinery.
-Oilpeach: the plant from which fuelpods were created. Grows naturally, and requires no tech to sow. Produces a small amount of chemfuel, and can start fires. The flames even smell like peach!
-Infrarose: widely known as the most beautiful flower in the universe, this plant throws all of its life energy into looking pretty, which leaves it fragile and short-lived... but its beauty is worth it.
-Tanglevine: this alien form of kudzu catches the ankles of anyone walking across, making it very hard to traverse. Useful for slowing raiders in your killbox, as it provides no cover. It's also slightly flammable, if you need to slow them further...

SeedsPlease version: https://steamproxy.net/sharedfiles/filedetails/?id=1826195207
*NOTE: Since there's no base plant for tanglevine and infrarose, their seeds are engineered from biomatter (wood) instead.*

If you have suggestions for new plants, please comment them!

RECENT CHANGES:
Added Biotic Overdrive, a capstone tech that lets you improve your cotton and devilstrand to be 50% more efficient!
Updated to 1.2!
Now compatible with Seedsplease!
인기 토론 모두 보기(1)
3
2023년 5월 22일 오전 2시 27분
Plant Ideas
gabgab01
댓글 81
ramil319 2024년 5월 2일 오후 3시 38분 
Thanks a lot for the update!
battlemage64  [작성자] 2024년 5월 2일 오후 2시 08분 
Updated to 1.5! Apologies for the delay. I didn't get to test everything, but I want to get everything updated quickly so people can keep using them for now. Please let me know if there are any bugs.
gh0stashes 2024년 4월 17일 오후 9시 11분 
I would love a 1.5 update for this mod, it has become invaluable to my playthroughs. Thank you for maintaining it all the way up to 1.4.
ramil319 2024년 4월 15일 오전 10시 51분 
Hello, are you planning to update the mods?
battlemage64  [작성자] 2023년 2월 9일 오전 11시 31분 
:)
LindaD2002 2023년 2월 9일 오전 10시 42분 
Thank you. I appreciate your hard work and that you took time to respond. My colonists thank you.
battlemage64  [작성자] 2023년 2월 8일 오전 11시 59분 
Sure, that sounds reasonable. Not sure when I'll have a chance to add it, but it shouldn't be hard to do, so I'll add it next time I work on the mod!
LindaD2002 2023년 2월 7일 오후 11시 27분 
Thank you for this wonderful mod. It makes it easier to grow enough food for my colonists. I was wondering if you would consider doing hay as a boosted crop since it seems hard to grow enough to feed the animals. Thank you again.
Ghost 2023년 1월 13일 오전 11시 14분 
thanks!
SITA 2022년 10월 22일 오전 9시 44분 
Thank you