RimWorld

RimWorld

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Futuristic Plants
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
16.127 MB
5 Aug, 2019 @ 8:52am
2 May @ 2:06pm
12 Change Notes ( view )

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Futuristic Plants

Description
The science of genetic modification is just beginning to open up new possibilities in a technique humans have been using for millennia: genetically modifying crops to produce more food. But while traditional breeding takes lots of time to bring out small changes, genetic modification is quick and precise... and it's not limited to just food crops.

With future advances in genetic engineering, we could be able to engineer plants that do many things other than just produce food... a frankly trivial task for glitterworld laboratories, which, according to the official RimWorld lore, routinely engage in human genetic modification with high precision. These crops are just some of those produced that have made their way to the Rim.

-Super-rice and uberpotatoes: these crops (named by an overzealous marketer) are your standard GMO crop: they grow quickly and abundantly, and are resistant to blight, but they take a lot of research to synthesize.
-Fuelpod: a derivative to a peach, and it looks about as appetizing, but don't just bite in... the fruits are filled with chemfuel instead of nectar, enough to light on fire upon impact. They can be thrown as weapons, or pressed to extract chemfuel at a refinery.
-Oilpeach: the plant from which fuelpods were created. Grows naturally, and requires no tech to sow. Produces a small amount of chemfuel, and can start fires. The flames even smell like peach!
-Infrarose: widely known as the most beautiful flower in the universe, this plant throws all of its life energy into looking pretty, which leaves it fragile and short-lived... but its beauty is worth it.
-Tanglevine: this alien form of kudzu catches the ankles of anyone walking across, making it very hard to traverse. Useful for slowing raiders in your killbox, as it provides no cover. It's also slightly flammable, if you need to slow them further...

SeedsPlease version: https://steamproxy.net/sharedfiles/filedetails/?id=1826195207
*NOTE: Since there's no base plant for tanglevine and infrarose, their seeds are engineered from biomatter (wood) instead.*

If you have suggestions for new plants, please comment them!

RECENT CHANGES:
Added Biotic Overdrive, a capstone tech that lets you improve your cotton and devilstrand to be 50% more efficient!
Updated to 1.2!
Now compatible with Seedsplease!
Popular Discussions View All (1)
3
22 May, 2023 @ 2:27am
Plant Ideas
gabgab01
81 Comments
ramil319 2 May @ 3:38pm 
Thanks a lot for the update!
battlemage64  [author] 2 May @ 2:08pm 
Updated to 1.5! Apologies for the delay. I didn't get to test everything, but I want to get everything updated quickly so people can keep using them for now. Please let me know if there are any bugs.
gh0stashes 17 Apr @ 9:11pm 
I would love a 1.5 update for this mod, it has become invaluable to my playthroughs. Thank you for maintaining it all the way up to 1.4.
ramil319 15 Apr @ 10:51am 
Hello, are you planning to update the mods?
battlemage64  [author] 9 Feb, 2023 @ 11:31am 
:)
LindaD2002 9 Feb, 2023 @ 10:42am 
Thank you. I appreciate your hard work and that you took time to respond. My colonists thank you.
battlemage64  [author] 8 Feb, 2023 @ 11:59am 
Sure, that sounds reasonable. Not sure when I'll have a chance to add it, but it shouldn't be hard to do, so I'll add it next time I work on the mod!
LindaD2002 7 Feb, 2023 @ 11:27pm 
Thank you for this wonderful mod. It makes it easier to grow enough food for my colonists. I was wondering if you would consider doing hay as a boosted crop since it seems hard to grow enough to feed the animals. Thank you again.
Ghost 13 Jan, 2023 @ 11:14am 
thanks!
SITA 22 Oct, 2022 @ 9:44am 
Thank you