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file gfx\models\planets\_z_rings_entity_bugfix.asset
the asset generation for ring worlds, because stellaris has a dumb loading mechanism, this always overwrites the same entrys in the
file gfx\models\planets\_planetary_entities.asset
from real space system scale
same is true for mars, but you look less often on mars then on a ringworld.
gfx\models\planets\_z_mars_entity_bugfix.asset line 1
and
gfx\models\planets\_planetary_entities.asset line 510
how to make these two compatible is an other question.
i like the real space version more, and if you use planetary diversity, you maby only need this fix for the "barren_04_normal.dds" in this patch because cubemap_filtered_ldr fix isn't in this patch any more.
@Seven Flames No clue, sorry
1. Immersive Galaxy - Planet Variety, 2K
2. Immersive Galaxy - Planet Variety, Clouds
3. Immersive Galaxy - Bugfix Redone
4. Real Space 3.4
5. Real Space - System Scale
...causes habitable ringworld sections to be much smaller than they're supposed to. Disabling this mod solves the issue, but you get the dark, ugly ringworld with no clouds.