Space Engineers

Space Engineers

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KDY Executor-class Star Dreadnought (2km)
   
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Type: Blueprint
File Size
Posted
131.330 MB
27 Jul, 2019 @ 10:54am
1 Change Note ( view )

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KDY Executor-class Star Dreadnought (2km)

In 1 collection by Alec R.
KDY Official Collection
12 items
Description
KDY Executor-class Star Dreadnought

This is original Blueprint Version of KDY Executor, World Version is available here.

Production Data (In-Universe)

Model:
Executor-class Star Dreadnought
Role:
Dreadnought
Battleship
Carrier
Flagship
Superweapon
Manufacturer:
Kuat Drive Yards
Series:
KDY Star Destroyers
KDY Dreadnoughts
User(s):
Galactic Empire
New Republic
Imperial Remnant
Galactic Federation of Free Alliances

Tech Data (In-Universe)

Deflector Shields:
Equipped
Hyperdrive:
2.0
Crew:
279 144
+ 1 590 (Gunners)
Armament:
Turbolaser Cannons (2 000)
Heavy Turbolaser Cannons (2 000)
Concussion Missile Tubes (250)
Heavy Ion Cannons (250)
Tractor Beam Projectors (40)
Point-Defense Laser Cannons (500)

History (In-Universe)

19 BBY. Republic have fallen, and from it's ashes the Empire have arised. Stormtroopers, TIE Fighters, AT-ATs, and Star Destroyers became true symbols of new government, sign of it's power. But it wasn't enough. Emperor needed large weapons, which are not necessarily practical, but can spread fear across the galaxy. Executor-class was already in development by the time of the construction of the 1st Death Star, but it wasn't as important of a project as infamous Battlestation in the eyes of Sidious and Grand Moffs.

But then, Battle of Yavin took place. Emperor was in rage - he lost his new weapon of fear, and Rebels have proven to the whole galaxy - Empire can be defeated. Palpatine needed replacement, and as quickly as possible. Luckily, Kuat Drive Yards already finished development and were ready to build first ship in new class - Executor. First ship was started at Kuat and finished at Fondor Shipyards. It was given the name "Executor" - as a first ship in the class with same name. This ship was given to Darth Vader and Death Squadron, where it served till Battle of Endor.

In total Empire produced around 20 - 30 of these gargantuan ships, most of which were lost during Empirial Civil War and later - Operation Shadow Hand. Although some like "Lusankya" and "Guardian" survived till events of the Yuuzhan Vong War.

More Legends info at: Wookieepedia[starwars.fandom.com]
More Canon info at: Wookieepedia[starwars.fandom.com]

Tech Data (In-Game)

Full Crew:
Captain (1)
Starfighter Pilots (40)
Equipment:
Med Bays (4)
Cryo Chambers (40)
Survival Ready:
?
Planetary Flight Ready:
?
Air-pressurized:
Yes
Air Locks:
Air Locks (2)
Hangars (3)
Connection Blocks:
TIE Type-1 Racks (24)
TIE Type-2 Racks (12)
TIE Type-7 Racks (4)
Landing Gear Type:
None
Jump Drives:
Vanilla Jump Drives (many)
Maximum Jump:
15 000km
Shields:
Large Shield Generators (4)
Flux Coils (32)
Capacitors (32)
Armament:
Turbolaser Turrets (140)
Point-Defence Laser Turrets (50)
Rocket Turrets (20)
Heavy Turbolaser Turrets (10)

Size (In-Game)

-
SE Large Blocks
Meters
Length:
800 bl
~2 000 m
Width:
211 bl
~527.5 m
Height:
51 bl
~127.5 m

How To Launch

To properly spawn this model you have to:
  1. Go to the advanced settings of the world
  2. Turn off all PCU and Block limits
  3. Turn on Supergridding (to use TIEs)
  4. Go to the mod settings of the world
  5. Add all mods
  6. Launch the world
Try to repeat this process and make sure that you did everything correctly and didn't forget about anything.

Mods used & explanation:

Warbros ModLabs Long Ramps
To properly recreate shape of the ship
Armor Extension
To properly recreate shape of the ship
[Retired] Force Fields
To seal hangars and recreate "Force Field" effect
Slyke's Singularity Blocks
To give ship decent speed and maneuverability
Slyke's Glowing Blocks
To give certain parts glowing effect
Star Wars Weapons
To equip ship with proper Star Wars Weapons
Energy Shields
To give ship better protection and create Deflector Shield effect


203 Comments
Jayed 5 Mar @ 10:26pm 
I'm not sure if its me or what but I cant move it. It wont go forwards or backwards. It will go every other direction.
Jayed 5 Mar @ 10:24pm 
I didn't know it has an 1km interior. And it has space to put other ships in there (not tall ones).
Tex 26 Dec, 2023 @ 11:36am 
@Nom Anor

It does load, it's a big ass ship dawg lol.
SevenEskimos 12 Dec, 2023 @ 3:38pm 
Hey friend , my buddy trenton has a hard time at home .... he gets beat by his gf and the only solace in life he has atm is being able to play space engineers with this star wars mod ... hes 33 years old and has a weak bladder and low t. It would be a christmas miracle if you could get this working... best wishes
Nom Anor 11 Dec, 2023 @ 6:42pm 
Unfortunately does not seem to load for me, but very cool regardless.
KarlThorsten89 30 Oct, 2023 @ 11:28am 
MMmh. Real life happens to be a thing, after all.
Alec R.  [author] 30 Oct, 2023 @ 10:05am 
@KarlThrosten89 even if SE2 does come out, no guarantees that I will still be around. Fortunately or unfortunately, I get a lot more work these days, and SE is not even on the priority list at this point.
KarlThorsten89 30 Oct, 2023 @ 12:37am 
I suggest waiting to remake this ship at a staggering 4-6km... in Space Engineers 2, if we actually get it, but Keen Software seems to be planning for that. They've pushed this game to the limit, pretty much. Just wait SE2 or an even better game to build ships in at insane scale and detail.
Nice work, though! Darth Vader shall promote you to Admiral for your excellent work.
Bones0013 28 Jul, 2023 @ 10:06am 
ooh nice
Alec R.  [author] 28 Jul, 2023 @ 9:58am 
Won't answer everybody but yeah - a lot of mods have become irrelevant / unusable since release. Model itself also hasn't aged too well. No promises for now, but I might remake this old guy one day with way less mods