XCOM 2
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[WotC] World War Era Weapon Pack - Main Module
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4.352 MB
27 Jul, 2019 @ 12:51am
3 Jan, 2023 @ 8:53pm
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[WotC] World War Era Weapon Pack - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
IMPORTANT: This is the entire data module of the World War Era Weapon Pack. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

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DESCRIPTION
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War of the Chosen version!

This mod adds 13 new weapons from the early 1900s to 1945 (The Great War era). From the M1 Garand to the MG42, there's plenty of weapons to suit your combat needs.

Unfortunately, the Lee Enfield No.4 and the Arisaka Type 38 are disabled for now, since they have bugs in their animations that I cannot fix at the moment. If you want to use them anyways, then edit XComDLCI_WWII_Weapons.ini and remove them from the Blacklist entries.

The M30 Luftwaffe Drilling has a special ability that's tied to its third barrel. See the preview video above. You can configure the stats in XComDLCI_WWII_Weapons.ini.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • Adds 13 new conventional weapons:
    • Submachine Guns
      • M1928A1 Thompson
      • M1A1
      • MP 28
      • MP 40
    • Automatic Rifles
      • FG 42
    • Battle Rifles
      • M1 Garand
    • Lever Action Rifles
      • Winchester Model 1894
    • Shotguns
      • M30 Luftwaffe Drilling
      • Model 1897
      • Walther Toggle Action
    • Light Machine Guns
      • BAR
      • MG 42
    • Pistols
      • Luger P-08
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file.
  • Lee Enfield and Type 38 are disabled until further notice.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: If I feel like it.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, they should be available for all tiers

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • Scobalula - Developer/Maintainer/Research of Greyhound, a Call of Duty Asset Exporter.
  • DTZxPorter - Original Developer of the entire Wraith Project, Game Research (Call of Duty)
  • ID-Daemon - Game Research (Call of Duty).

Sounds:
  • Magmacow. LICENSE[creativecommons.org].
  • Navarro. LICENSE[creativecommons.org].

Model/Textures:
  • Sledgehammer Games/Raven Software for developing Call of Duty: WWII.
  • Activision for publishing Call of Duty: WWII.
  • KnechtRuprecht for the Type 38 bayonet[gamebanana.com].
  • E3245 for assembling, rigging, animating, coding, and whatever else.

Animations:
  • Iridar for doing animations for the M1 Garand, Winchester Model 1894, M30 Drilling, and new shotgun animations for the Model 1897.

UI:
  • NeIVIeSiS and Ketaros for creating the new weapon/item icons.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.100:
  • Updated archetype references to all weapons.
  • Compatibility with Iridar's Underbarrel Grenade Launcher mod for the MP-28. Rifle grenades will NOT disappear from the launcher when fired.
  • Fixed bug where the MP28's Reflex Sight would not show up.
  • Removed dependency to the Resistance Firearms - Attachments mod.
  • Removed dependency to the Black Ops III - Shared Assets mod.
Popular Discussions View All (3)
24
10 Oct, 2023 @ 3:26pm
PINNED: Bug Report Thread
∑3245
10
26 Aug, 2019 @ 11:27am
Future Content
∑3245
3
10 Aug, 2019 @ 4:11pm
PINNED: General Feedback Thread
∑3245
80 Comments
Eevee[303rd] 9 Apr @ 9:08am 
Is Lee Enfield Skin up? Also is it okay for a reaper to use it?
Nameless 31 Jan @ 5:11am 
please sniper rifle.
etc Springfield M1903 or Mosin-Nagant
Kinsect 21 Oct, 2023 @ 9:44pm 
I tried to use the M1 Garand with XSkin alongside the bayonets mod and it's own bayonet was placed inside the handle
is their a way to fix this?
arkai65 9 Oct, 2023 @ 2:46pm 
im loving your mods friendo. would love to see more.
Boonamai 21 Aug, 2023 @ 10:25am 
are there any german wwii uniform mods?
pezito2001 10 Jun, 2023 @ 10:25pm 
Can confirm the full auto on lever actions bug is still present.
American Waifu 11 May, 2023 @ 5:12pm 
I also have the lever action shooting automatic bug.
John27 30 Mar, 2023 @ 8:16am 
Please add M1903 Springfield!
Kaedeezy 26 Jan, 2023 @ 3:28pm 
Can anyone explain why the lever action shoots like a fully automatic? Was this a bug caused by the removal of blackops 3 dependencies?
Dokkar 20 Jan, 2023 @ 2:05am 
I love it! Thank you very much