Arma 3
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KP Liberation Song Bin Tanh
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.595 MB
26 Jul, 2019 @ 12:24pm
12 Sep, 2020 @ 1:16am
6 Change Notes ( view )

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KP Liberation Song Bin Tanh

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (15): Unsung US Army
Opfor (12): Unsung NVA
Resistance (6): Unsung VC

-- Statistics --
Capitals: 7
Cities: 37
Military: 20
Factories: 25
Radiotower: 21
Total Sectors: 110

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
Popular Discussions View All (1)
3
8 Aug, 2019 @ 12:31pm
Mobile Respawn Bug Report & Quick Fix
TWiG [SPOG]
23 Comments
winterspaw121 11 Jun @ 4:37pm 
ok im gonna say this once your map is becoming un playable and there is no reason for this the amount of errors that we get and the amount of problems we have is crazy to me people want to play your map but when you are not fixing problems it makes it hard we want to like your map we want to enjoy it how about you listen to your community and do your job
Kim Jong-Un 5 May @ 2:30pm 
So if anyone is still keeping tabs on this, I'm just wanting to check something. I want to play with my buds, but the mission doesn't seem to have unofficial addons enabled like what you'd click when putting down the game master/zeus module. Is there anyway to get my unofficial addons to show up?
Dark Demon 14 Sep, 2022 @ 2:19pm 
@b1E drive a little closer to them they will get in, or tell them to regroup and give the position again, or download vcom ai, tends to fix it
Dark Demon 14 Sep, 2022 @ 2:18pm 
@billy cuz you have to find them and put them in your ammo crate when you hit a certian amount you dictated before starting they will be unlocked fully with out loosing them when you die
Billy_Monke 30 Jun, 2022 @ 2:42pm 
I have a problem, in the virutal arsenal i can see all the items form Unsung, when i go to play KP liberation the vests disappear and they won't be shown on the arsenal too.
B1E 19 Aug, 2021 @ 10:52am 
I understand that ai in arma are pretty numb, however am i missing something as far as stopping friendly ai from automatic mounting i vehicles. I give a squad an order but if there is an open vehicle on the map they just run to it no matter what. I could have a truck I use on the FOB and I could have a squad in a firefight clear across the map. Say the truck has two open seats, two guys will walk clear across the map to mount the vehicle. This is making it unplayable.
UnDeaD 17 May, 2021 @ 6:30am 
Vinh Pa Hidden Camp doesn't spawn enemies, tried restarting multiple times, but it didn't solve the problem.
joyfull69 13 Apr, 2021 @ 8:59am 
Does this mod work
RedLightPumpkin 7 Jan, 2021 @ 12:18pm 
Yeah after a couple hours nothing spawns and server restart didn't help
🌽PK IllinoisFIN🌽 12 Aug, 2020 @ 2:54pm 
re-subbed to see what is going on.. noticed that after 2-3hours and 2-4 zones, mission breaks at any difficulty setting, nothing spawns after a point, "here's no longer active any zones any more, those zones will only shows a blue circle with red names and no VC spawn any more" same fail