Space Engineers

Space Engineers

294 ratings
Civil ship hangar door (no mod)
   
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Type: Blueprint
File Size
Posted
1.568 MB
26 Jul, 2019 @ 11:16am
1 Change Note ( view )

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Civil ship hangar door (no mod)

In 1 collection by autocyb227
Mechanical parts made of rotor and piston (no mod)
9 items
Description
There are two groups
“Hangar door lighting spotlight” is the hangar door spotlight switch
"Hangar door switch power rotor" is the hangar door switch. Click the reverse button to open the door. After opening and closing, the rotor can be locked by timer.

82 Comments
Mighty_Assa 3 Apr, 2020 @ 6:24pm 
For all how don't get this door started. Just seperate the doors in the middle. Seems they glitched together or something.

Nice work anyway ;) wish to see more awesome stuff like that



(i thought it was broken. so i tried different motortests for an hour... )
Zardinio 20 Oct, 2019 @ 5:40pm 
clang wants to know your location
khaidayev 19 Oct, 2019 @ 8:11am 
it`s overwhelming cool
LezBunny 11 Oct, 2019 @ 1:44pm 
@Awakened ST8 Yah, add one and change the number of the action group name for it, save the new group name, delete the old group name, then add the next door and repeat. I'm working on a station that is using 4 of these, I have two doors on already and I find counting down works best to avoid confusion so that the last door you add should not have to be renamed because it's door 1.
Orwell_Huxley ®™ 6 Oct, 2019 @ 3:23pm 
is there a secret to adding a second of these to a grid without making them both open and close together? I have two hangers and both are placed. I even changed the group names on the first, and confirmed that it worked before adding the second. Upon adding the second, the first no longer opened or closed. Love the parts you make! Fantastic engineering! I just wish I could get both working together on a single grid. Thanks in advance to anybody with some pointers.
Pounce 2 Oct, 2019 @ 6:06am 
@Zalseon If it has an rotor better on station only, sub grids that have any mass to speak of on ships confuses the heck out of your thrusters and center of mass calculations always.
I had small grid cryopods on rotor because they are sexy but clang ate them quick, and they where not even near the mass of an blastdoor.
azfalt 29 Sep, 2019 @ 4:47am 
@CTH2004 To make a construction like this airtight, you need to use mods, this build is clearly vanilla.

So if you want to use mods, you could use a mod that have forcefield ability

Then you can fiddle with the blocks to create an ilusion of a working airtight hangerdoor.
Quite simple.
Zalseon 28 Aug, 2019 @ 2:31pm 
Impressive engineering btw!
Zalseon 28 Aug, 2019 @ 2:31pm 
Is this hangar design ship stable? or does Lord Klang mandate this only be used on stations?
Hunter 26 Aug, 2019 @ 4:36am 
Not sure what I'm doing wrong, but it doesn't seem to be working properly. Reversing the rotors only seems to move the smaller outer sections of the door and not the whole thing?