Space Engineers

Space Engineers

358 ratings
AQD - Planetary Respawn Rovers
   
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Type: Mod
Mod category: Respawn Ship
File Size
Posted
Updated
1.761 MB
25 Jul, 2019 @ 5:01am
25 Jul, 2019 @ 5:13am
2 Change Notes ( view )

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AQD - Planetary Respawn Rovers

In 2 collections by enenra
AQD - A Quantum of Depth
23 items
w4sted & Shack's Waterworld Survival Mods
43 items
Description
Current version: 1.0
Please refer to the changelog for patch notes.


This is a very small mod that simply replaces the planetary respawn pods with the moon respawn rover, allowing players to more easily start out in a good spot.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





Planetary Rovers
All planetary respawn pods are replaced by the moon respawn rover.

[discord.gg]
[github.com]


  • I recommend searching for a patch of iron when starting out and setting up your starter base on top of it. Makes everything so much faster. :)

69 Comments
enenra  [author] 21 Jul, 2023 @ 6:12am 
As the description says, this simply replaces the existing pod spawns with the rover spawns. It has nothing to do with allowing the user to configure what spawns are available for which planet.
Pathoskomosis 21 Jul, 2023 @ 5:14am 
Hello! Dear autor if you would be so kind to saciate my doubt, does this allow me to edit its files and doing so remove the spawns i desire not to have? i'm currently hosting a private server with a few friends and we want to remove every respawn option but earths, sadly without no success so far even doing the ol' <Ship Enabled="false">, thank you in advance!
enenra  [author] 23 Oct, 2022 @ 5:50am 
It's the same rover that is used on moons in the vanilla game. It's contained in your game files, this mod does not contain a custom one.
brizzlerocker 23 Oct, 2022 @ 4:16am 
Hi @enenra - good job on the mod but would it possible to get the blueprint for the rover as a standalone mod? Thanks in advance!
enenra  [author] 28 May, 2022 @ 1:58am 
Try restarting the game. I can't really do anything about this as the problem lies with if and how Space Engineers itself unloads a mod. Mods themselves have zero control over it.
ArtNinja Gaming 27 May, 2022 @ 2:50pm 
hey, i unsubscribed from this mod as i want the old drop pods but when i create a new game the drop pods are all respawn rovers on all planets. how do i remove it fully?
enenra  [author] 8 Mar, 2022 @ 12:50am 
@SK
I have no plans to adjust the blueprint itself. But it's definitely possible for another mod to adjust the starting rover blueprint, which would then also work with this mod.
SK 7 Mar, 2022 @ 8:08pm 
If possible please add tools to the respawn rover. That will makes starting up with "Spawn With Tools" disabled easier.
PiezPiedPy 9 Feb, 2022 @ 12:19am 
Can confirm Water Mod removes tires
Murble 31 Dec, 2021 @ 11:35am 
Just a fair warning to everyone, it's not only Agaris which causes the ship to spawn without tires.
IT'S ALL PLANETS WHICH HAVE THE WATER MOD ON THEM.

From what I can tell, the water mod changes a few things in spawning which makes it so you won't spawn over an ocean. These changes probably cause problems with sub-grids of ships which causes them to spawn without wheels. Also, probably the reason respawn ships don't spawn in right side up on water planets.