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(For the record, an update in, or around, the Architect's Collection update changed tank entry "modelOffset".)
The Floor tiles are sill visually buggy for some theme paints. May look into that.
Kind of moved on from Megaquarium modding, but who knows, might get bored of other modding and pick this one back up, particularly if something new comes out (and involves 3D models).
I do have it on a list of things to (maybe) do some day, and think I recall what I meant for the fix (nearly a year ago :) !! ) so, maybe???
Seems it was not a change to the tank mapping characters, but a change in how the FBX (the 3D model files) are read into the game (they are actually converted automatically into a Megaquarium-specific format by the game first).
It looks like every model is being read with a new (different) coordinate system location.
If every model was shifted 1/2 tile right and up, it wold look fine (the way it did in the past).
If correct, I'm unlikely to fix this any time soon. It means every model would need to be changed and be re-exported.
Not that complicated but repetitive (about 22 files).
My post on Discord about this has been unanswered so far.
Was focused on other stuff, but come 1st May, might put more time in to it.
Will take some time to recall the floor mapping characters and I have question into Discord on what changed in the past year or so to break it.
Might take awhile to get back into how these work.