Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

43 beoordelingen
(SP/COOP) Deep Valley
   
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Content: Maps
Other: Music
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93.682 MB
16 jul 2019 om 2:23
15 mei 2020 om 23:16
10 wijzigingsnotities (weergeven)
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(SP/COOP) Deep Valley

Omschrijving
Do you have something that you truly, relentlessly desire? Despite your state of life, is there something else that you would go completely to the end of the world to get? Well lucky for you, there's a way to achieve what you're looking for, and you wont need to go to the end of the world to get it. But you will need to go somewhere, and the place may be too out of reach for some. after reading the Stele, Sam knew what he wanted. To defeat Mental so he uses a teleporter to get to the unknown Valley which is deep, and so his journey begins

But Mental knows the Stele so he sends his troops after him. are you ready to face them

This map is medium sized and takes 40 minutes to pass with Secrets
Populaire discussies Alles weergeven (1)
2
23 jul 2019 om 7:38
2 add new secret location ?
erc493
41 opmerkingen
Curly Sammie 28 jun 2022 om 2:02 
One of my favourite maps on fusion, so mach cool stuff. Уровень огонь.
MonsterGamer 17 feb 2021 om 3:49 
Awesome level, epic last boss real tough!
Mordecai and the Kobokerz  [auteur] 15 mei 2020 om 23:17 
A update is released
- Gnaars added on XM-4500 Plasma Gun area, replaced Green zorgs with kleers
- normal Reptiloids shoot 1 shot now
vodkins 5 mrt 2020 om 10:43 
Unbalanced (on Normal) map with rude cubic design and boring gameplay. Only nature is cool.
Mordecai and the Kobokerz  [auteur] 24 jul 2019 om 22:02 
kneze2005 Get the Ooze Gun then
Kneze2005 24 jul 2019 om 11:19 
21:18:01 LOG: Started loading world "Content/SeriousSamHD_TSE/Levels/Z5_Other/DeepValley.wld"
21:18:04 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Other/DeepValley.wld: Cannot open file Content/SeriousSamHD/Models/Items/Ammo/Ooze_Item.mdl
21:18:04 LOG: Failed loading world. (process memory: 1449 MB)
21:18:05 LOG: Timestamp: 2019/07/24 21:18:05
21:18:05 LOG: Stopping simulation (duration: 0).
21:18:05 LOG: Timestamp: 2019/07/24 21:18:05
21:18:05 LOG: Stopping world ''.
21:18:05 LOG: World stopped in 0.00sec.
21:18:05 LOG: Process memory: 1380 MB
Spy's Cr3ed 23 jul 2019 om 17:06 
[.:In-Game:.]

+ Different design than previous of your maps, great job
+ Enemies are balanced, but not so quite
+ Optimized crumbs
+ The mountains looks quite promising

~ The Peace soundtrack can be noticed when it's repeating and at some point getting a bit annoying
~ Some areas are still large, my finger hurts by holding W
~ The grass has no walk sounds

- Reptiloids throwing projectiles faster are quite unbalanced
- The area with XM-4500 Plasma Gun it's unbalanced too

[.:In-Editor:.]

+ Good transition between interior/exterior ( no place where you can see missing polygons )

~ Mountains sculpting looks good, but need some texture blendings in top, on sides

- Errors/Warnings caused from map ( especially the Reptiloid behavior )

--
Overall nice job, looks different than the original campaigns you've been compared with by some people also i see your fetish of using green stuff.
Mordecai and the Kobokerz  [auteur] 22 jul 2019 om 8:49 
[Deep Valley]

[Update #01]

# General
- Fixed some bugs
- Added 2 Secrets
EFFECT OF PARASHA 22 jul 2019 om 7:25 
add me in steam and i can show some bugs
Mordecai and the Kobokerz  [auteur] 22 jul 2019 om 5:55 
kneze2005 can you show me what is missing in this map