Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

43 ratings
(SP/COOP) Deep Valley
   
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Content: Maps
Other: Music
File Size
Posted
Updated
93.682 MB
16 Jul, 2019 @ 2:23am
15 May, 2020 @ 11:16pm
10 Change Notes ( view )
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(SP/COOP) Deep Valley

Description
Do you have something that you truly, relentlessly desire? Despite your state of life, is there something else that you would go completely to the end of the world to get? Well lucky for you, there's a way to achieve what you're looking for, and you wont need to go to the end of the world to get it. But you will need to go somewhere, and the place may be too out of reach for some. after reading the Stele, Sam knew what he wanted. To defeat Mental so he uses a teleporter to get to the unknown Valley which is deep, and so his journey begins

But Mental knows the Stele so he sends his troops after him. are you ready to face them

This map is medium sized and takes 40 minutes to pass with Secrets
Popular Discussions View All (1)
2
23 Jul, 2019 @ 7:38am
2 add new secret location ?
erc493
41 Comments
Curly Sammie 28 Jun, 2022 @ 2:02am 
One of my favourite maps on fusion, so mach cool stuff. Уровень огонь.
MonsterGamer 17 Feb, 2021 @ 3:49am 
Awesome level, epic last boss real tough!
Mordecai and the Kobokerz  [author] 15 May, 2020 @ 11:17pm 
A update is released
- Gnaars added on XM-4500 Plasma Gun area, replaced Green zorgs with kleers
- normal Reptiloids shoot 1 shot now
vodkins 5 Mar, 2020 @ 10:43am 
Unbalanced (on Normal) map with rude cubic design and boring gameplay. Only nature is cool.
Mordecai and the Kobokerz  [author] 24 Jul, 2019 @ 10:02pm 
kneze2005 Get the Ooze Gun then
Kneze2005 24 Jul, 2019 @ 11:19am 
21:18:01 LOG: Started loading world "Content/SeriousSamHD_TSE/Levels/Z5_Other/DeepValley.wld"
21:18:04 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Other/DeepValley.wld: Cannot open file Content/SeriousSamHD/Models/Items/Ammo/Ooze_Item.mdl
21:18:04 LOG: Failed loading world. (process memory: 1449 MB)
21:18:05 LOG: Timestamp: 2019/07/24 21:18:05
21:18:05 LOG: Stopping simulation (duration: 0).
21:18:05 LOG: Timestamp: 2019/07/24 21:18:05
21:18:05 LOG: Stopping world ''.
21:18:05 LOG: World stopped in 0.00sec.
21:18:05 LOG: Process memory: 1380 MB
Spy's Cr3ed 23 Jul, 2019 @ 5:06pm 
[.:In-Game:.]

+ Different design than previous of your maps, great job
+ Enemies are balanced, but not so quite
+ Optimized crumbs
+ The mountains looks quite promising

~ The Peace soundtrack can be noticed when it's repeating and at some point getting a bit annoying
~ Some areas are still large, my finger hurts by holding W
~ The grass has no walk sounds

- Reptiloids throwing projectiles faster are quite unbalanced
- The area with XM-4500 Plasma Gun it's unbalanced too

[.:In-Editor:.]

+ Good transition between interior/exterior ( no place where you can see missing polygons )

~ Mountains sculpting looks good, but need some texture blendings in top, on sides

- Errors/Warnings caused from map ( especially the Reptiloid behavior )

--
Overall nice job, looks different than the original campaigns you've been compared with by some people also i see your fetish of using green stuff.
Mordecai and the Kobokerz  [author] 22 Jul, 2019 @ 8:49am 
[Deep Valley]

[Update #01]

# General
- Fixed some bugs
- Added 2 Secrets
EFFECT OF PARASHA 22 Jul, 2019 @ 7:25am 
add me in steam and i can show some bugs
Mordecai and the Kobokerz  [author] 22 Jul, 2019 @ 5:55am 
kneze2005 can you show me what is missing in this map