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name = whatever
Target NPC = npc_fastzombie*
Search Radius = 0
All in radius = No
AI state to set = Set state to ALERT
Schedule to run = Set enemy to Goal Entity AND Run to Goal
Goal entity = !player
The traitor button would have output
OnPressed whatever StartSchedule 0 yes
You can also have the fastzombies have an output that says
OnLostEnemy whatever StartSchedule 15 no
That would make it so that if a fastzombie can't find someone and gives up then it'll sniff around for 15 seconds before reaquiring, and then it'll tell all other zombies the players it found via the scriptedschedule. Anywhere there a player is touching a noded path the zombies will find them again.