Stormworks: Build and Rescue

Stormworks: Build and Rescue

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NIMBUS Mk XI multipurpose VTOL
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File Size
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13.440 MB
7 Jul, 2019 @ 7:14pm
30 Sep, 2019 @ 10:41am
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NIMBUS Mk XI multipurpose VTOL

Description
Instructions:

-Startup
  1. First beep is from sitting down
  2. Use wasd to taxi outside
  3. Engage breaks from the main menu
  4. Unlock and press ignition
  5. Second beep is when systems are ready
  6. Wait for third beep. This means engines are ready
-Use Up/Down to change altitude
-The speed of altitude and steering can be adjusted with the leavers

  • Info:
    --The power of the main engines can be set to 'Low' 'Normal' or 'High
    • 'Low' only for when making small movements. Struggles to power the minisub
    • 'Normal' For normal use
    • 'High' Only for when lifting heavy loads to prevent flipping

    --The power of the BOOST engines can be set to 'Off' 'Normal' or 'High
    • 'Off' Default. Calm and stable
    • 'Normal' For when you need to get there a little bit faster
    • 'High' For when someones about to die. Terrible fuel usage at around 10kL per minute.

    --The main HUD has some important things:
    • Artifical horizon. This is those white lines. They are there to help you keep track of pitch and roll
    • Fuel. That green bar on the left. A - on top indicates using fuel, a + means gaining, and nothing means no change.
    • Electricity. That yellow bar on the right. A - on top indicates using power, a + means gaining, and nothing means no change.

    --To the right of the menu, there is an info panel with four squares. Here is what it means:
    • Each green/yellow square is an engine. They move based on the position of the engine
    • Each square changes color to show throttle. Bright green is no throttle, bright yellow is full throttle

  • Safety:
    • If roll or pitch get to high, the 'TILT!' Warning will trigger, resetting all targets to the current position of the vehicle
    • In the main cabin, there is a table with a picture of the vehicle in the middle. The sides will light up to show nearby things.
    • If underwater, do not attempt to swim away. Grab a diving suit and get inside an escape pod. Close the door then arm the pod. Press launch. Do not forget to enable the pumps when leaving the pod.
    • Do not stand on the sky lift when it is locking (Sit down instead)
    • Do not attempt to use the minisub as a kite. Trust me I have tried it.

  • Utilities:
    • 2 escape pods (Upper rear)
    • 1 medium submarine with seating for 4+driver (Upper rear)
    • 4 water cannons with a water intake hose and storage tank (Outside corners, Mid-ship)
    • 2 small cranes (One on each side)
    • Sky elevator for easy entry while flying (Mid rear)
    • 4 spotlights (Front
    • Landing pad (Outer top deck)

  • Player:
    • Med bay (Center)
    • 4 private rooms (Two per side)
    • Driver and collision table seating (Front cabin)

  • Driving:
    • Autopilot
    • Position and altitude hold
    • 6 axis stabilization

  • How to use the minisub:
    Go to the upper level of the rear of the vehicle, open the hatch, enter the sub, close the hatch, enter the driver seat, then click the dot in the upper left hand corner of the screen. This pulls up the menu.
    Use deploy to release/retract the sub.
    The + and - buttons adjust target depth
    WASD controls
    The winch value should stay under 500, which is the max length the winch can be
Popular Discussions View All (2)
57
2 Jan, 2021 @ 10:17pm
Requests
Incendiary Moose
10
3 Feb, 2023 @ 7:04pm
Bug Reports
Incendiary Moose
143 Comments
BeastPlayz 17 Jun, 2023 @ 1:09pm 
It works fine now. Sorry I didn't reply earlier.
Bane882266 14 May, 2023 @ 5:58am 
What's your physics details sent to? For reference mine is set to medium and seems to work every time.
BeastPlayz 13 May, 2023 @ 4:55pm 
I figured out why it wasn't flying. Its because when you spawn it in with vehicle damage it breaks
BeastPlayz 12 May, 2023 @ 12:05pm 
Whenever I'm in the air for like 10 seconds, I either flip over and crash or become unstable and one of the engines blows up. Any suggestions?
theoshuff 11 Jun, 2022 @ 10:02am 
The cranes connector on the side (not the winch) no longer autoconnects but instead you now need to push it into place
Bane882266 9 Jan, 2022 @ 2:11am 
There's always one.
Whatsmynamebe 8 Jan, 2022 @ 9:21pm 
can you do a update on it? with wepons
Basilisk_Gaming 12 Oct, 2021 @ 3:25pm 
what connects to that top platform with the magnets
Bane882266 19 Sep, 2021 @ 2:53pm 
Hi it's me again as the mark 2 came out ages ago do you mind if I refit the mark one platform?
Bane882266 15 Aug, 2021 @ 2:09am 
How would you feel about me modernising the mark one platform? I hate to admit it but I've been working off a re-upload of this for a long time and as I have finally found the original creator I would like to ask if I can re-upload my work or not. It would be part of my specialist refitted vehicles workshop collection.