Tabletop Simulator

Tabletop Simulator

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"Ready?" UI v1.1
   
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Number of Players: 1, 2, 3, 4
Assets: Scripting
Tags: 4+
File Size
Posted
Updated
19.051 KB
6 Jul, 2019 @ 12:15pm
8 Jul, 2019 @ 9:09am
4 Change Notes ( view )

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"Ready?" UI v1.1

In 1 collection by Unreal Ed
TTS tools
367 items
Description
Use freely in your mods. Video example above.



This is a Custom UI to let players know when you are ready. Once every other player is also ready, everyone is notified so that play can proceed.

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To install in your mod, just copy the code to your mod's Global script and also copy the XML code to XML-version of Global.

To test it out the UI alone: change the variable "debugging" to "true" at the top. Then change the number of "fakePlayers" to whatever you want. You can normally only click your own button, however if someone is set to Black they'll be able to click on any player's buttons.

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Planning to add:
- Add button to turn on debugging on the token
11 Comments
Unreal Ed  [author] 16 May, 2020 @ 3:02pm 
I don't seem to have it anymore, to my surprise. It was just some sound file I'd found on the freesound.org though
Decumanusmaximus 16 May, 2020 @ 6:45am 
I'd like to extract the sound from the assetbundle. I just installed Unity with the hope I could open the assetbundle (which somebody provided from cache) & get the sound when all players are ready. It looks like I need to download the project from GitHub but I suspect, if the assetbundle links aren't working, the project from GitHub won't help. In any case, would it be possible to send me the sound file? Any help is appreciated & thanks!
Unreal Ed  [author] 6 May, 2020 @ 2:47pm 
I wanted to reupload it but it's very weird as if I do it just doesn't work.... I'll have to recreate one which is quite annoying...
Decumanusmaximus 5 May, 2020 @ 7:14pm 
I was looking to incorporate this into a mod but I receive WWW AssetBundle Error: 404 Not Found <2>. The main & secondary steam links for the custom assetbundle are 404 not found.
Unreal Ed  [author] 24 Apr, 2020 @ 6:59pm 
Yeah sorry, it's annoying to do. There is sadly no easy way to port UIs to other mods. It's why I think there's so little custom UIs done in mods in TTS
Armaran 24 Apr, 2020 @ 1:38pm 
Don't know if this can be done from within TTS, but it worked after copying the corresponding block from one json to another. Maybe that is what you meant by "also copy the XML code to XML-version of Global.", but I thought that was supposed to be the code on the gui tab. And now that I think about it, maybe that should actually do the same, but somehow it didn't seem to work for me, initially.
Armaran 10 Apr, 2020 @ 4:34am 
I may be able to work that out somehow with a lot of manual steps, but I thought you might have a tip how I can do this more easily. Especially considering I may have to do it for every other mod I'd like to combine this with and then again when any of those mods gets updated.
Any help is much appreciated! :-)
Armaran 10 Apr, 2020 @ 4:33am 
I really like this mod and tried to use it with the scripted Ultimate 7 Wonders Compilation (Scripted) [ENG] mod by Decumanusmaximus.
I understood that I have to add the xml to both lua and gui, which did work as expected. However, I couldn't really work out how to get the custom UI elements into the other mod. I tried loading this mod first, then do additive load of 7 Wonders mod and vice versa. In one case I lost the custom UI elements and didn't find a way to export/import them. In the other case I it did keep the custom UI items, but I had a lot of trouble with the table as that other mod uses the custom rectangle table with player positions in specific places and adjusted hand areas. As your mod brings its own table I had to switch the table afterwards, which reset all that and messed up player positions and even some script aspects, it seemed.
Zeke Wildfire 1 Aug, 2019 @ 10:59pm 
Awesome man, thank you. Looking forward to the response.
Unreal Ed  [author] 31 Jul, 2019 @ 5:40pm 
Right this moment, I can't remember. I'll check again this weekend though