Tabletop Simulator

Tabletop Simulator

293 ratings
Battlescribe2TTS (Deprecated)
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Assets: Scripting
Tags: Misc
File Size
Posted
Updated
21.486 KB
5 Jul, 2019 @ 3:46pm
28 May, 2020 @ 12:56pm
28 Change Notes ( view )

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Battlescribe2TTS (Deprecated)

Description
This tool is deprecated, and has been replaced by a new version with a new maintainer. Visit http://yellow.battlescribe2tts.net/ for more info!

Check out the in game-mod for the new version here: https://steamproxy.net/sharedfiles/filedetails/?id=2536025249
Popular Discussions View All (2)
6
18 Aug, 2021 @ 6:46am
Is there anyway to get this working for AoS armies?
Maren
0
1 Jul, 2020 @ 10:15am
Is there a way to convert this to other Tabletops like Middle Earth?
der_Oger
62 Comments
minette1979 12 Dec, 2021 @ 6:33am 
How do I use this?
Cloned_Stupidity 15 Sep, 2021 @ 2:59pm 
im experiencing an issue with making a deathguard list where when i try to make a unit of plague marines it combines multiple marine profiles together and makes it into one marine. for example i have a marine with a blight launcher and a marine with a boltgun, the 2 become one when creating the list and it duplicates weapons in the single marines datasheet. any way to fix this?
ForAiur 6 Sep, 2021 @ 7:59am 
Hi, I'm new to this! When I import an Imperial Guard Army for the new Kill Team, the models created only show the Warhammer 40k value names (like M for move) and no numbers. Are the new kill team values not integrated yet? Or only for the boxed octarius armies?
formyer 10 Aug, 2021 @ 5:51am 
To add to the discussion about the memory leak connected to BS2TTS scripting, it seems the functionality that bugs out is the one that collects models in a unit. Specifically, if you change state or delete MULTIPLE models at once from a, say, 10 model Infantry Squad unit, the "model collection" function gets hung up on something (possibly it still tries to find 9 models, but fails), then tries to "destroy previous master for this unit" which starts the cycle anew.

To people experiencing this bug: if you delete/change state of models (in a multi-model unit) ONE AT A TIME, that should prevent this bug from happening. If you've already experienced the bug and it persists upon saving and loading, delete all models from any unit you recently modified/deleted models from. That should fix the lag and error spam.
0XFallen 18 Jul, 2021 @ 2:26pm 
Is there a way to remove the battlescribe scripting? Apparently, upon deleting models, it causes fps to drop to 1 until restarted.
masterfluffypants54 7 Jul, 2021 @ 11:43am 
How do I use this? I have the instructions for once I open it but I cant figure out how.
TheCheeseBandit 9 May, 2021 @ 8:04am 
@ CrazyDiamond
I am also experiencing this memory leak i think, is there a fix you've figured out yet?
I love this tool and it's ease of use
CrazyDiamond 28 Apr, 2021 @ 8:11pm 
A memory leak exists that is very reproducible. Simple "create army" using tool, save some of the models, with states, for convenience, then place those models from "Saved Objects". After this, it is very common that changing states, particularly copying and pasting/duplicating a model then changing its state will create a massive memory leak and near instant stutter/frame drop that requires relaunching TTS to fix. Solving the issues with the script to prevent memory leaks and allow saving of model profiles, and states, would be appreciated. It's a great tool.
ixbonez 20 Apr, 2021 @ 3:05am 
Add support for killteam rosters pls.
Kip 21 Mar, 2021 @ 6:38am 
Great tool!