Cities: Skylines

Cities: Skylines

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Extra Ferry Components
   
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File Size
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7.549 MB
5 Jul, 2019 @ 4:00am
5 Jul, 2019 @ 5:36am
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Extra Ferry Components

Description
Hello everyone! I created these extra ferry components to work with my Tiny Canal Network, but the network itself is not a required for the usage of this mod. Tiny Canal Network can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=1792523056

The ModPack Consists of 4 assets:
1,A one-way, one-lane Ferry Path to be placed anywhere on water.
2,A custom FerryDock network for custom ferry docks for asset creators
3,A Pierless Ferry Pier(Regular version for counter-clockwise docking)
4,A Pierless Ferry Pier[Left] (With the custom FerryDock network for clockwise directional docking)

The Ferry stops and the one way ferry path can be found under the Transportaion/Ships tab.

The FerryDock network, in case you would like to use it in your own FerryStop asset that you created, has to be accessed through ModTools in asset editor by looking it up under:
Custom Prefabs > ModTools.CustomPrefabs > NetInfo[] m_nets > Look for "HR Ferry Dock.HR Ferry Dock_Data0" and click "Plop" to place it onto your Ferry Stop asset. The boaring will happen to the left side of the direction relation of you dragging the network.

Hope you all will enjoy the mod!

[EDIT] Fixed the problem of "Pierless Ferry Dock[Left]" failing to load because it wasn't finding the "HR Ferry Dock" network
22 Comments
Sully 5 May, 2023 @ 6:34am 
hi mate, i was wondering whether i could pick your brain about these asset? have created a lazy river network and trying to get the ferry stops to work and am trying to figure it all out. came across these assets and they're very close to what im trying to do.
Cpt.Roberto  [author] 18 Nov, 2022 @ 1:26pm 
Hello @agasabellaba! Yes, it is up-to-date to Plazas and Promenades, I have play tested it and experienced no issues with it. Building and road assets such as this workshop item generally don't suffer from main game updates as much as code altering mods.
agasabellaba 13 Nov, 2022 @ 9:25am 
Is this mod compatible with Plaza and Promenades DLC?
codewitch 18 Feb, 2022 @ 10:56am 
@steven.broussos - CIMs use "pocket cars" so what would be the point?
steven.broussos 10 Feb, 2022 @ 8:58pm 
So you have car ferries?
Ernstbert_Fool 2 Aug, 2021 @ 3:00am 
Hi, thanks for your work. Is it possible to create a one-way ferry path that uses the right lane and not the middle? Would look better at transitions between one and two way.
JJ 6 Jun, 2021 @ 3:05pm 
@Cpt.Roberto Ty for letting me know. I would say there is still a small handful of broken or dead mods in the collection unfortunately, so I will give those a try soon!
Cpt.Roberto  [author] 6 Jun, 2021 @ 1:33pm 
Hello @Killo! Thanks for letting me know! That is an interesting question, that I'm not quite sure I can answer. I mostly aim to create very vanilla style cities, and don't try to modify the function too much. Beside the very basics that many youtubers/city builders mention like Traffic Manager, Node Controller, Road and Prop anarchy, RICO etc, some mod that I do recommend is "Profitable tourism" by Zenya, which just makes tourism and taxi income more realistic and worthwile instead of being a money sinkhole. Elevated Stops Enabler, Optimized Outside Connection, No Abandonment and No Industries Import are also good mods
JJ 4 Jun, 2021 @ 6:20pm 
I'm posting a link to a collection I made that will contain this mod. I am currently working on an updated and compatible list of every mod that you would need for a "modern" cities build. Help me out? love your work btw
https://steamproxy.net/sharedfiles/filedetails/?id=2505067963
Emiricol4Rl 18 May, 2021 @ 1:45pm 
Thanks, Ciar Aon! @Cpt.Roberto-just to keep my organization the way I want it. I don't like having a lot of clutter assets.