Tabletop Simulator

Tabletop Simulator

180 ratings
Star Wars Outer Rim
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Game Category: Board Games
Number of Players: 4
File Size
Posted
Updated
420.965 KB
29 Jun, 2019 @ 12:44pm
12 Apr, 2020 @ 1:04pm
47 Change Notes ( view )

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Star Wars Outer Rim

Description
Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for one to four players! In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy. But it won't be easy. The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark may see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive on the Outer Rim?

-Choose one of eight iconic Star Wars scoundrels and take to the skies to forge your own legend

-Narrative encounters and jobs put your skills to the test while telling a new story in the Star Wars galaxy

-Build your legend in your own way, capture bounties, deliver illegal cargo and more in your journey across the Outer Rim.

-Travel the galaxy with friends or on your own with a unique solo-play mode

Learn To Play
https://images-cdn.fantasyflightgames.com/filer_public/fc/8a/fc8a7a1b-ee5d-4df9-8735-92a8c8f5f0f6/sw06_learn_to_play_v2-compressed.pdf

Rules Reference
https://images-cdn.fantasyflightgames.com/filer_public/01/91/01919a54-ddc4-44e6-a721-068dfb73bca0/sw06_rules_reference-compressed.pdf
Popular Discussions View All (4)
3
1 Aug, 2020 @ 10:22am
Star Wars Imperial Assault Figurines
Methba
3
1
15 Oct, 2020 @ 2:02am
Snap points and Discard Piles
Methba
2
22 Jul, 2019 @ 4:27pm
Tiles don't lock
a79firefly
76 Comments
Lavastorm 16 Feb, 2023 @ 11:18am 
Is there anyway to incorporate these scripts to another mod? not going to publish it, just wanted to use the expansion and play it with friends.
what im specifically looking for is the setup game and randomizing the contacts function
Methba 9 Apr, 2021 @ 5:20am 
@ Settra . I did contact the original developers, who stated that they they were not planning to develop this mod further SO you may be interested in my humble upload:

https://steamproxy.net/sharedfiles/filedetails/?id=2258195500

It is the same mod but with the addition of snap points for discard piles intended to fix the issue you describe.
Settra 6 Apr, 2021 @ 2:12pm 
Great game and well done. During the game, most of the time and frustation was placing card on the bottum of the deck or discard pile. If this could be improved, you are close to perfection :).
Sublevel3 5 Aug, 2020 @ 5:33pm 
Fantastic work on this mod. You did a great job. Any chcance of doing a colab with @sesran who created a homebrew expanison? It would be awesome to include it in your scripted version.
Methba 16 May, 2020 @ 1:46am 
@ Howell at the Moon
First a BIG thank you for this Mod, really enjoy playing it.
I am in the process of making minor modifications in my saved version. Have you any plans to include any of these in your Mod?
1. Adding snap points to all market card stacks including the post setup turned cards (using exactly the same position as the script places them)
2. Removing the Setup notes card (to make room)
3. Adding a discard pile for each Market card stack just above the market card stacks (using Move Gizmo to precisely place these) then adding snap points for discard pile
4. Reposition the two tablets to make room on the table
5. Reposition all the planet encounter cards so they sit outside the galaxy tile semi-circle
Methba 16 May, 2020 @ 1:45am 
Minor mods continued:-
6. Reposition Navigation Point cards slightly to left of centre but still inside the Galaxy tile semi-circle
7. Add discard pile positons for all Planet and Navigation Point card stack, then add snap point for all
8. Add copies of the backs of each card deck at a scale of 1 and lock these to the table at the snap points(actual cards are scaled at 1.7)
9. Add blank card backs at all the discard point rotation points (at a scale of 1) and lock
Methba 16 May, 2020 @ 1:44am 
Minor Mods continued:-
I have spent a couple of hours working out the precise positions for all of these cards. I expect it to take me at least one more 2hr session to finalise. After that I will play test with some friends and then upload to the cloud as a new Mod (probably in about a week’s time) giving you credit for all the previous work. You are of course welcome to include the changes into your Mod if you wish
Methba 15 May, 2020 @ 3:43am 
@ ozjesting 27 Jan @ 6:11pm
"Quick question please...how do you hook the ship model for patrols to the next level token? I figured out how to unhook them but can't put one together! ;)"

Did you ever figure this out?
I believe i am part way there using the Move Tool (F8) and the Attach Tool (F6). I have succesfully managed to merge a Patrol token and the base of an X-Wing model in the same space and attach them with a Fixed Joint. However when I then go move the object or flip it it remains firmly locked to the table, even though I have unlocked both objects. (L).

If anyone could shed any light please? Even if it's just to point me to the right guide or You Tube video. If I do figure it out I will update in this thread.
drraspberry 12 May, 2020 @ 4:15pm 
Good module, only beef I have is that I seem to be unable to move the map tiles around to create a new game board
cygnus 27 Apr, 2020 @ 4:38am 
Great mod! The only thing I'd want is rotate snap to points for all the decks and for where you would place cards on the player boards.